#ZMAngband #traditionalroguelikes #roguelikedev I know this is pure self ego-stroking, and might delete later, but, dude this review has me purring xD
https://ailvgames.com/2025/08/29/zangband-0-6-machete-edition-introduction/
Oh and it's a review on a very ooold patch, would love to read an updated version.
itch.ioゲームピックアップ Z‑Angband 0.6 Machete Edition|D&D初版を再現する伝統的ローグライク

Z‑Angband 0.6 Machete Editionは、D&D初版のルールを再現した伝統ローグライク。無料配布、頻繁なアップデート、多彩な演出で古き好きも新しき探検者も楽しめる!

あいらのゲーム紹介ブログ

Lost Flame, roguelike in development for 8 years, has finally hit 1.0!
https://store.steampowered.com/app/856570/Lost_Flame/

I've been waiting for this ever since trying and greatly enjoying its early alpha playtest in 2018, and will be going into this fresh this week, starting with a stream tomorrow (in about 23-24 hours or so): https://www.twitch.tv/kyzrati/
#roguelike #roguelikedev

#ZMAngband #traditionalroguelikes #roguelikedev hello there! Latest release, III.29 is already up and ready for grabbing! With some less bugs and more additions to Bestiary/Inventory!
-Link in bio-
#ZMAngband #traditionalroguelikes #roguelikedev tomorrow I'll be releasing a new update with two less bugs ^^ after a folk on itch found out Door Destruction magic action (rod/wand/spell) was doing nothing. Had to rewrite couple code lines and now is working... Spectacularly. I mean, now the doors literally blow up xD

Spotted a new ASCII dungeon-based game maker, apparently in the works for years now. "Rogue Customs": https://supersnivy.itch.io/rogue-customs

Appears to be a pretty powerful editor in which you can even script more complex actions.
#gamedev #roguelike #roguelikedev

#ZMAngband #traditionalroguelikes #roguelikedev
Latest release, III.17 Is up and ready for the grabbing!
With less bugs and more of the good stuff :) Monsters, demoniacal jewelry, one more Ego brand, more items for the Inventory...
Yeah! Go get your copy! Link in my bio :)

I darkened down the walls in my game a lot.

It was requested by a bunch of people, because you should keep the unimportant thing dark and the important things bright.

This should reduce the cognitive load needed to process the game, because the attention is directed to the importatn places right away.

I think it works quite well. The attention gets drawn to the rooms content now.

Later i also made the blue lines a lot more greyish and darker.

#gaming #gamedev #roguelikedev #games #indiedev

New Feedback Friday up for input in r/RoguelikeDev this week, this one from u/aotdev who's been chipping away at their open world RL for many years now. This is just seeking feedback on their interactive world generator, which is pretty nifty: https://old.reddit.com/r/roguelikedev/comments/1rsausb/feedback_friday_66_sigil_of_kings_world_forge/
#roguelikedev #mapgen #procgen

I got interviewed about my game "OfMiceAndMechs" and the video is done now:

https://www.youtube.com/watch?v=oXFFMmgmf5Q

Check it out! I feel the interviewer did a pretty good to make sure my first interview didn't end up being a desater.

I did also watched some other videos in the series and i basically recommend checking out the whole series!

#gamedev #roguelikedev #youtube #itch_io #gaming #interview

Interview with MarxMustermann – Developer of Of Mice And Mechs

YouTube

I got interviewed by a small youtube channel about OfMiceAndMechs yesterday!

The channel does a series called "Indie Neighbor" about dev that publish games on itch.io

The interview itself and contact was pleasant so i recommend reaching out and getting some practice in.

The recruiting post on reddit:
https://www.reddit.com/r/itchio/comments/1rgp69p/would_you_like_to_be_interviewed_for_my_youtube/

I have not seen the actual result yet, but the other interviews on the channel were pretty well done.

#gamedev #indie #indiedev #itchio #roguelikedev