#blenderrender #blenderart #blender3d #blender3dart #blender3dartist #blender3dartwork
Terrace Fields - StampIT! - High-Resolution Heightmap Stamps #Unity #Heightmap #Stamps #Terrain #Microverse #Atlas #Gaia #Mapmagic2 #Vista #Worldcreator #Unityterraintools #AssetStore
https://u3dn.com/packages/terrace-fields-stampit-high-resolution-heightmap-stamps-248764
Broken Lands - Stamp Pack #Canyon #Rugged #Heightmap #Stamp #Brush #Mountain #Terrain #Gaia #Landscape #Environment #Nature #AssetStore
Does anyone know of a tool to edit a #HeightMap?
I've taken a look at #Avoyd (from @juulcat and @dougbinks). Looks like a great tool, strong point is it's a #voxel editor, so not limited to heightmap, and can render huge terrains, but maybe not very practical for sculpting/painting height on terrain (or maybe I don't know how to use it correctly ?)
Other than that, there are generic image editors of course (such as Gimp). But not very practical either.
Anyone out there successfully use GIMP to make heightmaps out of multiple layers? I have been trying to combine layers in a greyscale image, and in a 0-100 scale I'm getting bizarre math.
Like a 25% grey + 30% grey = 36% grey. Or 25 * 30 = 0. Or even bucket a 25 grey into an area then eyedropper it and it's 23. Or 29. And 30 = 50.3.
WTF. I just want additive greys in a predictable scale/sequence. Can GIMP not do that?
1/2
Tutoriel terrain : Utiliser une height map dans OpenSimulator
Tutoriel terrain : Créer une height map à partir d'un maillage
Tutoriel terrain : créer un terrain en mesh avec une height map