Avoyd 0.28 Beta - Export Multi-Model MagicaVoxel VOX is out!
https://enkisoftware.itch.io/avoyd/devlog/1490224/avoyd-028-beta-export-multi-model-magicavoxel-vox
Avoyd 0.28 Beta - Export Multi-Model MagicaVoxel VOX is out!
https://enkisoftware.itch.io/avoyd/devlog/1490224/avoyd-028-beta-export-multi-model-magicavoxel-vox
We just released Avoyd Beta 0.28.0.1036
We've added multi-model export to .vox file format. This was a complex task as Avoyd offers a number of features which the .vox format or MagicaVoxel (MV) do not support; namely large scenes, large models, 64k materials, free transforms, pivot points and model instances being able to be nodes in the scene graph (the .vox format only allows groups to have children).
We just released a patch for the patch: MagicaVoxel VOX Export should now use the correct file version number.
Download Avoyd Voxel Editor 0.27.2: https://www.enkisoftware.com/products
Download Avoyd Voxel Editor & Renderer to get the latest improvements and fixes:
https://enkisoftware.itch.io/avoyd/devlog/1457862/avoyd-0271-free-full-vox-importexport-rendering-and-pick-material-improvements-new-minecraft-copper-blocks
#Avoyd #Voxel #VoxelArt #Gamedev #VoxelEditor #Render #IndieDev #Minecraft

An interim patch to fix several issues and add improvements we think you’ll find useful. This patch includes: Large .vox export: unlimited size broken up into 2GB files. Minecraft 1.21.9 copper bloc...
Voxel multi-model export to mesh (glTF and OBJ), and GPU rendering in Avoyd beta: https://enkisoftware.itch.io/avoyd/devlog/1409970/avoyd-028-beta-multi-model-gpu-rendering-and-export-to-obj-and-gltf
#Avoyd #Voxel #VoxelEditor #Render #GameDev #IndieDev #SciFi #Spaceship
Made a render to show someone Fresnel effects, turned out to be quite a nice shot. Minecraft map: Continent of Gleamora by Dannypan.
Built a 6-axis robot in Avoyd (beta). It's loosely based on a Stäubli.
All axes are defined by their individual pivots so you can rotate the parts to set the robot's limbs in various positions. This is to test Avoyd's hierarchy of models with a cascade of rotations off the voxel grid.
#Avoyd #VoxelEditor #Voxel #3D #3DModeling #IndieDev #GameDev
Recap of our progress with multi-model in #Avoyd Voxel Editor, and the features we still have to implement: https://www.enkisoftware.com/t/6272880503422976?count=10&start=21#6238023941357568
#Avoyd #Voxel #VoxelEditor #IndieDev #GameDev #3DModeling #3D #3DArt
Thanks for answering. With all responses put together, we're doing multi-model GPU rendering next.
You can learn more about #Avoyd on our Discord https://discord.gg/CRXP6jNAmG
#Avoyd export #Voxel multi-model to mesh OBJ and glTF GLB is out in Beta
> https://www.enkisoftware.com/products
What multi-model feature should we implement next?