Hand Tracking with MediaPipe (Task API)

Real-time hand tracking using the MediaPipe Task API and a TensorFlow Lite model.
The 21 hand landmark points are detected live and displayed as a skeleton. I used my old PlayStation 2 EyeToy camera with a resolution of 640ร—480 px.

Such systems can be used for gesture control, motion capturing, VR/AR interaction, touch-free interfaces, robotics interfaces, or even for computer games and creative projects.

Similar techniques can be used to implement other forms of computer vision, such as face or eye tracking, by using the corresponding model instead of the hand model.

Video workflow:

- Recorded with OBS
- Edited in Kdenlive
- Transcoded with VAAPI (H.264)

Everything runs on Linux + Python (FOSS), so anyone can set this up.

Background music: Kenke - Counting Stars (Rock Version) [Nightcore] (https://www.youtube.com/watch?v=y8OwQo225cI)

#ComputerVision #MediaPipe #MachineLearning #HandTracking #Python #Linux #OpenSource #RetroTech #EyeToy

Evangelion: ฮ” Cross Reflections, il nuovo gioco XR punta tutto sul tracciamento delle mani

https://fed.brid.gy/r/https://www.galaxyaddicted.it/2026/02/evangelion-delta-cross-reflections-xr-hand-tracking/

Evangelion VR game will primarily use hand-tracking: The upcoming EVANGELION: Delta Cross Reflections at the 30th Anniversary event in Tokyo features controller-free interaction, allowing players to perform all actions using hand and finger movements. The three-part series begins in 2026. https://www.roadtovr.com/evangelion-vr-game-hand-tracking-release/ #Metaverse #VR #AR #Gaming #HandTracking
'Evangelion' VR Game Will Primarily Use Hand-tracking, Increasing Ease-of-use at Cost of Interaction Fidelity

At the Neon Genesis Evangelion 30th Anniversary event in Tokyo this weekend, Pixelity showed off its upcoming XR game EVANGELION: ฮ” CROSS REFLECTIONS, revealing itโ€™s going all-in on hand-tracking. The News On stage at the event, game director MK Choi gave a quick overview of the game, noting that Evangelion: Cross Reflections will feature โ€œcontroller-free interaction, utilizing hand-tracking technology that allows โ€ฆ

Road to VR

Meta Quest v85 introduce la Surface Keyboard: digitare su qualsiasi superficie ora รจ possibile

https://fed.brid.gy/r/https://www.galaxyaddicted.it/2026/02/meta-quest-v85-surface-keyboard/

galal (@hololux)

๊ธ€๋กœ๋ฒŒ ์ตœ์ดˆ๋กœ ์•ˆ๊ฒฝ ์—†์ด(๊ธ€๋ž˜์Šคํ”„๋ฆฌ) ์ž‘๋™ํ•˜๊ณ  ํ•ธ๋“œ ํŠธ๋ž˜ํ‚น์„ ์ง€์›ํ•˜๋Š” ์–ธ๋ฆฌ์–ผ ์—”์ง„ 5 ๊ธฐ๋ฐ˜ ์˜๋ฃŒ ์˜์ƒ ๋ทฐ์–ด๋ฅผ ํ™˜์ž ๊ต์œก์šฉ์œผ๋กœ ๊ฐœ๋ฐœ ์ค‘์ด๋ผ๋Š” ๋‚ด์šฉ์ž…๋‹ˆ๋‹ค. ๊ฐœ๋ฐœ์ž๋Š” ํ˜„์žฌ ์†”๋กœ ๊ฐœ๋ฐœ์ž๋กœ์„œ ์ด ์„œ๋น„์Šค๋ฅผ ์šด์˜ํ•˜๋Š” ๋ฐ ์›” 1,200๋‹ฌ๋Ÿฌ ์ด์ƒ ๋น„์šฉ์ด ๋“ ๋‹ค๊ณ  ์–ธ๊ธ‰ํ–ˆ์Šต๋‹ˆ๋‹ค.

https://x.com/hololux/status/2013597949876482210

#unrealengine #medicalimaging #handtracking #spatialcomputing

galal (@hololux) on X

@alexocheema @forgebitz building worldโ€™s first glasses-free, hand tracked, unreal engine 5 medical imaging viewer for patient education costing more than $1200 a month right now as solo dev

X (formerly Twitter)

Meta Quest migliora lโ€™hand-tracking con lโ€™aggiornamento v83: piรน precisione, ma restano i dubbi

https://fed.brid.gy/r/https://www.galaxyaddicted.it/2025/12/meta-quest-aggiornamento-v83-hand-tracking/

WIP: Open palm to show the palette of pieces. Grab a unit/defense and place it. This is what it looks like w/ about 300 units placed.

Thankful for Unity's ECS/DOTS & Meta's spacewarp feature for making this performance possible. Recorded on Meta Quest 3.
#XR #GameDev #HandTracking

WIP: I'm old & achy, but now I can grab things from across the room simply by wiggling my fingers at them!

Recorded on Meta Quest 3

#XR #GameDev #HandTracking

WIP: More finger slingshot action w/ hand-tracking in #XR. Smoother and the rubber band conforms to the object being launched. Also there's fun sounds! #GameDev #HandTracking

WIP 1 - "Home Is Where The Trash Is".

This is a VR hand puppet game I'm making for Sizzling Shrimp VR Summer Jam. Turn on sound to hear me introduce the game through the raccoon!

#VR #XR #HandTracking #gamedev #IndieGameDev #Raccoon