As the boundaries between the physical and digital worlds continue to blur, spatial computing may become the defining technology platform of the next decade.

What are your thoughts? Will Spatial Computing become the next major computing platform after smartphones?

Share your perspective in the comments.

#SpatialComputing #ArtificialIntelligence #VirtualReality

XReal just opened pre-orders for its Aura XR glasses 👓 powered by Google's Android XR platform. The spatial computing device requires a companion 'Computing Puck' to function and features micro-OLED displays with hand tracking capabilities. Starting at $99 for reservations, but what's the actual retail price? 🤔 Read the article to learn more about specs and availability.

https://true-tech.net/xreal-aura-pre-orders-open/

#XReal #AndroidXR #XRglasses #SpatialComputing #WearableTech

https://true-tech.net/xreal-aura-pre-orders-open/

XReal Aura XR glasses open for pre-orders ahead of fall launch

XReal Aura XR glasses are finally up for pre-orders powered by XReal XS1 and Snapdragon Elite co-processors with spatial computing.

TrueTech Technology Magazine
Meta's new AI dev toolkit is a game changer for Android developers eyeing VR. 🛠️ The Horizon Debug Bridge connects AI coding assistants directly to 40+ Quest development tools; think Cursor, Claude Code, and VS Code, but for spatial apps. Mobile devs, your next frontier just got a lot closer.
#MetaQuest #HorizonOS #OpenSource #AndroidDev #SpatialComputing #AI
Amazing to watch Evan Spiegel launch the new Specs at AWE. A huge refinement on the on Hardware Dev Kit and they look like they're going to be great to create Lenses with. Going to be great chatting with the team and community about them this week. See https://www.specs.com/ #spatialcomputing #specs #augmentedreality #smartglasses

Today the Metaverse Standards Forum and RP1 introduced Sneeze, the world's first open metaverse browser engine, available now under the Apache 2.0 license.

Sneeze does for spatial computing what Blink and WebKit do for the web: provides an open, community-owned foundation that no single company controls. Built on OpenXR, glTF, WebAssembly, and other open standards.

Source code and docs at omb.wiki.

https://metaverse-standards.org/news/press-releases/metaverse-standards-forum-introduces-sneeze-the-worlds-first-open-metaverse-browser-engine/
#OpenMetaverse #OMBI #SpatialComputing #OpenStandards

visionOS 27 will bring Siri AI and Visual Intelligence to Apple Vision Pro this autumn, Apple has confirmed. The update includes held object tracking and IR LED accessory support, plus a dedicated Siri app with conversation history. The first beta is out now. https://www.uploadvr.com/visionos-27-announced-apple-vision-pro-wwdc-26/ #Metaverse #VR #AR #SpatialComputing
visionOS 27 Is A Much Bigger Deal Than Apple's Keynote Suggested

There's a whole lot more coming in visionOS 27 than what Apple announced in its keynote. Read our extensive rundown of all the biggest features & improvements.

UploadVR
Community-driven events - Apple Developer | Oliver Weidlich

My WWDC = Community, Apple and Spatial Computing As I sit in the airport at the end of the week of WWDC, it’s time to reflect on the incredible last 5 days. I haven’t had a chance to re-watch the Keynote and the SotU yet, it’s been back-to-back meetings/coffees, Apple events and CommunityKit events the whole time. But, if I was an AI, I’d summarise it in the following way; THE COMMUNITY * I’ve been coming to WWDC, on and off, since 2008 and the broader Apple community is always excited to get together, learn about the new operating systems, and share their knowledge and opinions. This year seemed to level up on last year, with more events beyond the keynote to come together around particular interests, especially CommunityKit. APPLE ENGAGING * Over the last couple of years, Apple (and specifically the Developer Relations team) have started to really engage with the community in new and interesting ways. Last year (and 2024 I hear) Apple held special sessions to get feedback from about 100 of us from around the world, keen to hear what they could do better. They open and keen to get feedback. * After last years WWDC a Community team was formed with Catherine (Cat) Martinez , Christa R. & Ricardo Navarro and they have been working away understanding how to better engage and support the community. Last month they created a web page to recognise many of us from around the world who have been running events and creating online spaces to bring the community together. And they say this is just the start. * There were great official Apple events for the community, including the Community Mixer (7-10pm and open to people without a WWDC ticket), the movie night, the Developer briefing on Tuesday, etc. They even had presentations in the Developer Center from community members including Joseph Simpson & Paolo V. from Step into Vision, Daiki Matsudate from Try! Swift Tokyo and Robin * Apple have also (finally) created a website that has global events throughout the year. https://lnkd.in/gqdQh78h SPATIAL COMPUTING * The Keynote changed format this year, but visionOS was very much included as a key platform. I was lucky enough to be invited to another specific session on visionOS and there is so much more to unpack over the coming months. Key things for me were; to Siri AI integration in a really unique way, a major update to Reality Composer Pro, RealityKit, object tracking, spatial accessories etc. * And just to make it really clear, Apple is fully behind visionOS. * And on a personal note it was so wonderful to have various groups from the spatial computing gang come together and meet in person. We’re still in the global pioneers stage of visionOS and while Spatial Personas are great, it’s still so much better to be able to chat over coffee. NEXT OK, time to board the flight and get a weekend of rest, next week is the AWE Augmented Reality World Expo!

LinkedIn

Next week we'll be in Long Beach, California, for AWE USA 2026. Catch our talk exploring OpenXR, from its practical foundation for cross-platform XR interoperability, to its extension support across devices, and more!

https://www.collabora.com/news-and-blog/news-and-events/augmented-world-expo-us-2026.html

#AWE2026 #XR #AR #OpenXR #SpatialComputing

Making OpenXR Spatial at AWE USA 2026

Join us at AWE USA 2026 to catch our talk on the evolving ecosystem of OpenXR!

Collabora | Open Source Consulting

What’s next for OpenXR?

On the latest Spatial Realities Podcast, our very own Frédéric Plourde joins the conversation to discuss how OpenXR has evolved, where the standard is heading, and how Monado is helping provide an open source foundation for XR runtimes across the industry.

Listen to the episode: https://metaverse-podcast.de/e130-openxr-with-frederic-plourde/

#OpenXR #Monado #XR #SpatialComputing #OpenSource

E130 - What's up, OpenXR? with Frédéric Plourde

Podcast for XR, AI Glasses, Smart Glasses, Spatial Computing and the Metaverse since 2021, hosted by German tech-journalist Thomas Riedel. This interview was originally sourced during my coverage of XR Expo. Frédéric is always wearing two hats, he repeats whenever he can. One is as the head of the XR Division at Collabora. The other is the hat of an Outreach Officer for OpenXR. When you work with him as a journalist, you recognize that immediately. He is always aware of what he can and cannot say, driven by the politics within his organizations. That includes negotiations about which passages stay in the podcast and which do not. Only three small parts were removed from our original recording due to that process. None of them are important for normal people, but very important for people within the OpenXR cosmos, it seems. Why do I mention this? Working on standards like OpenXR is a matter of politics—between big corps, open-source evangelists, and XR enthusiasts. That is what I learned after the podcast recording. In this interview, Thomas Bedenk and I try to get a feeling of where OpenXR stands, how it has developed over the last couple of years, and where it is heading. OpenXR was built in 2017 with the vision to clean up a landscape of messy SDKs. In 2019, version 1.0 was released. But it has only been within the last 18 months that OpenXR has become the quasi-standard for XR development. The reason behind this is not only the existence of standards, but that major stakeholders committed to OpenXR. Google, Meta, Valve, and Pico recognized the necessity of common ground for development. Unity and Unreal committed to OpenXR as their primary interface. But standards alone are not enough if you really want to develop effectively. Monado delivers an open-source runtime which is used throughout the industry. As head of XR, Frédéric and his team are responsible for Monado. Monado is a cross-platform, open-source runtime that implements the OpenXR API to communicate directly with XR hardware like headsets, displays, and trackers. Unlike proprietary systems, its code is fully accessible to the public and is used by major tech companies as the foundational layer for their own XR ecosystems. Although many of the organization's current projects are restricted by NDAs, Frédéric shared insights into a major upcoming feature called multi-app support. This feature will provide a standardized way for multiple independent XR applications to coexist and interact realistically in the same physical space, enabling scenarios like a virtual Pokémon from one app correctly occluding a floating calendar from another.

Spatial Realities