Vogtsbauernhof

Visited the Black Forest open air museum Vogtsbauernhof in 77793 Gutach / Germany. This is a huge areal that has several very old farm buildings, that have been carefully de- and reconstructed on this site. There are often also tours, demonstrations or hands-on activities how people used to live in the Black Forest area but as a half-timber nutter I’m mostly interested in the buildings. These are from various periods starting as early as 1407 (though that’s an often refurbished exception).

Shooting any sort of pictures with my smartphone camera was very hard because the insides of the buildings are unbelievable dark and hardly lit. I guess this is driving home a point in itself. Anyway I did my best to improve the photos somewhat with Darktable (not that I have any idea what I’m doing there). Also the galleries won’t syndicate so you’ll have to check the source for the pictures.

Here are some of the pictures that are very dark in reality.

We also looked at plenty of farm equipment, of course. In fact one of the farms is still operated and has livestock around.

One of the most interesting things I found was a “mini house” that is basically of fridge for milk. It utilizes a water stream to keep milk on the inside cold.

Some of these buildings simply look gorgeous on the outside but my kids were pretty certain that they’d not actually want to life in such a building. Beside the darkness on the inside one could also always feel how air makes it inside. There’s always a slight breeze, which is probably nice in the summertime but not so much in the wintertime. Especially with only a few places around to heat the buildings.

One of their major show pieces is probably the Schlössle von Effringen, which is basically a mini castle that has been remade again and again dating back to ~11C.

This is also where I shot most of my pictures. Sadly we were running out of time and I have to revisit this again so look at some things a little closer. And maybe leave the kids at home too. They don’t really have the required patience.

I also rather enjoyed the various kitchens, that were almost all “smoke kitchens” – means the smoke from the kitchen fire was used to conserve food. This is a very medieval thing to do. Sadly the pictures I made don’t do them justice since they are basically black holes, that cameras struggle hard with.

One of the things I enjoyed most are models of various buildings. I made many photos of these for inspiration. Maybe I’ll come back to recreating such buildings in the Rising World game one day.

And last some unsorted photos in portrait mode (ugh, it happens, mkay?)

Website of the museum is: https://www.vogtsbauernhof.de/en with plenty of more pictures and a 360deg tour. Can recommend. Alas bring food along – the restaurants next to the site are rather expensive. Museum is worth every cent though IMHO.

This content is licensed under a Creative Commons Attribution 4.0 International license.

https://beko.famkos.net/2025/11/01/vogtsbauernhof/

#Halftimber #timberframed

#FotoVorschlag: Um die Ecke // Around the corner

📍 #Höxter

Das Adam- und Eva-Haus in Höxter wurde 1571 von dem wohlhabenden Kornhändler Mollner erbaut und zeigt verschiedene Bibelszenen. // The Adam and Eve House in Höxter, built in 1571 by the wealthy grain merchant Mollner, features several biblical scenes.


#AdamUndEva #AdamAndEve #AdamEve #AdamEva #AdamUndEvaHaus #AdamAndEveHouse #Fachwerk #Fachwerkhaus #halfTimberedHouse #timberFrame #halfTimberedHouses #timberFramed #timberFrame #halfTimbered #halfTimber #halfTimberedHouse #Holzschnitzerei #woodwork #woodWorking #woodCarving #architecture #Architektur #Renaissance #WeserRenaissance
This might be the most pretty "Juvie" (Juvenile detencion center; German: "Jugendarrestanstalt"), at least from the outside.
#prison #oldtown #architecture #halftimber

With #RisingWorld (Unity) improving a lot lately we’re feature wise almost on par with the old Java version again. Due to my hobbies I’m playing on the #medieval server https://medievalrealms.co.uk/ where I usually construct buildings based on specific periods according to my understanding of timber-framed constructions. Which may not be the best to rely on but hey, it’s a game after all.

One of the features still missing is an ingame map. We do have the compass already though and with debug enabled we even get an exact position on the current map. And the new maps are huge! And since we’re building here in multiplayer it’s no wonder that this is a dire missed feature to get an idea where the others are and what they are building, because it’s not fun navigating with X,Y,Z alone to visit other players (and keep note of where the own spot is located).

So I was intrigued to see that the player @Bamse did what gamers tend to do when a feature is missing. They start some sort of helper app (or wiki or whatever). This resulted in a #QGIS Cloud map project at https://qgiscloud.com/Bamse/MapMedievalRealms/ where players from the same server may add POIs and do the leg work of surveying the “new” world.

The only drawback (haha. sorry.) is: It’s a PITA to do the surveying because stopping every few meters to note down a bunch of coordinates takes hours! Someone had to do this though, because “my” isle – a piece of rock I randomly stumbled over after the latest server reset – was still missing! And while I clocked roughly ~700h on this game already I was not going to do that. I’m a programmer – which equals to lazy in my opinion. So I started scripting and after a few minutes came up with the following still crude solution:

echo "" > move.logwhile true; dognome-screenshot -w -f /tmp/snapshot.png && convert /tmp/snapshot.png -crop 165x30+905+975 /tmp/snapshot-cropped.tiff && tesseract /tmp/snapshot-cropped.tiff - -l eng --psm 13 quiet | awk 'match($0, /([[:digit:]]+[.][[:digit:]])+.([[:digit:]]+[.][[:digit:]]+).([[:digit:]]+[.][[:digit:]]+)/) { print substr($0, RSTART, RLENGTH)}' | awk '{ printf "%0.0f,%0.0f,%0.0f\n", $1, $2, $3}' >> move.log sleep 2done

This surely can be improved a lot but… minimum viable product. We’re still talking about a game. Here is what it does:

* Take a screenshot of the active window (Rising World while playing)

* Save it to /tmp (that’s in my RAM disk)

* Crop out the coordinates and convert it to tiff using `imagemagick`

* Run `tesseract` for OCR detection

* Pipe the result to awk and use a RegEx to identify three numbers

* Reformat the 3 numbers (remove the precision) and dump it in as csv-like log

* Sleep for 2 seconds and repeat until terminated

And in case you wonder why I used gnome-screenshot: I’m on #Wayland and the usual suspects written for X do simply not work. I did recompile gnome-screenshots tho to disable the annoying flashing though so it’s silent now.

Why the awk program? Well, tesseract is good but the raw data looked something like this in the end and the RegEx cleans that up somewhat:

serene ep)9295.2 95.4 2828.0 |9295.2 95.4 2828.0 |9296.4 95.4 2828.5 |nn9303.1 95.4 2838.5 |9295.0 98.4 2857.659289.1 98.7 2868.1 (79296.5 96.7 2849.0 |»9301.1 95.4 2835.5 |9301.1 95.4 2835.5 |nn

So I put this to a test and jogged around “my” isle and here are the results:

One(!) data point was misread during the ~15 minutes run. Not too shabby! That could easily be fixed manually and who knows… mebbe I’ll improve on the script to check for implausible spikes like that at some point.

I demoed the script to other players on the same server and some already started investigating into solutions to adapt this script to Windows. Just don’t ask me how to do that – I really wouldn’t know 😛

Updated 10th Dec 2022: A solution to do the same on Windows PC appeared on https://wiki.calarasi.net/en/public/medievalrealms/ocr-coordinates

This content is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International license.

https://beko.famkos.net/2022/12/09/surveying-the-risingworld/

#gamingonlinux #Halftimber #linuxgaming #medieval #QGIS #RisingWorld #timberframed #wayland

Medieval Realms - a Rising World Dedicated Server | Rising World Fansite