https://youtu.be/AtqNcJYy2qY

E639: "Motion Zone Stem Control (JurassiCure - Close To Jayou)"
🎵 The Cure - Close To Me
🎵 [Mashup] "JurassiCure - Close To Jayou"
Polishing up the E459 test where motion in front of different areas control the levels of neural stems in a track (via Algoriddim Djay Pro).

#creativecoding #madewithunity #realtime #realtimegraphics #generative #interactive #audioreactive #audioreactivevisuals #motiongraphics #immersive #immersiveexperience #immersiveart #interactivemusic

E639: "Motion Zone Stem Control (JurassiCure - Close To Jayou)"

YouTube

First render in a while. It's a simulation nodes gravity simulation. I went through many phases of overcomplicating it to varying degrees of success before going the absolutely simplest approach of Newtonian gravity with a force filter that drops very close particles to 0 influence (otherwise particles get flung into the Twilight Zone). I cheated a bit and optimized calculation time by using a Merge by Distance in my simulation zone and only calculating the influence from those. It does cause closely-clustered points to have only as much influence as a single point. In another study, I had found a way to make the merged points have the mass of all the points in the merge, but the way that I did it had worse performance than the raw N^2 N-Body calculation.

The color of each particle is simply the absolute value of the velocity, mapping XYZ to RGB.

I should work with Geometry nodes more. They are very stimulating. My real addiction is programming, and I often neglect my art, and geo nodes give me the opportunity to scratch both itches at once.

I wish I could get this one done in Cycles, but it's just too damn slow. Low frame time and denoising alone would make a 30 second render take over 5 hours, and it doesn't really look that much better than Eevee.

#Blender #BlenderEevee #EeveeRenderer #EeveeRender #Video #MotionGraphics #MoGraph #Gravity #GeometryNodes #SimulationNodes #Suzanne #NBody #NBodySimulation

POV: sleepymotion just does it better #motiongraphics #2026 #fyp #viral #nextpoower

https://youtu.be/BXhkAk3zJtA

E638: "Chucking Stuff About"
Testing depth camera responsiveness by chucking some stuff around - baseball cap, cardboard box, stepladder.
Tribute to my trusty friend the stepladder - very handy during calibration process :-)

#creativecoding #madewithunity #realtime #realtimegraphics #realtimerendering #realtimevfx #procedural #generative #interactive #audioreactive #audioreactivevisuals #motiongraphics #immersive #immersiveexperience #immersiveart

E638: "Chucking Stuff About"

YouTube
E637: "3 Walls and a Floor"

YouTube