Working on procedural roots for geometry nodes based trees (with simple procedural bark material) in Blender.
Happy accident while working on leaves material for this generated tree in Blender.
#b3d #nodes #gamedev #3dart #Mastodonart #geonodes #art #ScreenshotSaturday
Oh shit, Blender 5.2 is really gonna rule, huh? Am I reading this right, that we get two new geometry nodes which open up some pretty huge things?
- Sample Sound Frequencies: this makes Blender a heck of a lot more useful and adaptive for live performances / VJ'ing https://projects.blender.org/blender/blender/pulls/156247
- A bevel node!!! This is one of the big things that felt like it was missing to me, lots of procedural modeling felt not quite feasible to bring all the way in geometry nodes alone without this. https://devtalk.blender.org/t/bevel-node-feedback/45375
Really excited for this upcoming release! #blender3d #b3d #geometrynodes #geonodes
For this #ScreenshotSaturday WIP of procedural tree in Blender's geometry nodes. Now working on better leaves.
🇺🇸: You can listen to the video in English through the video settings panel. We begin analyzing the group of curve primitives in Geometry Nodes by delving into the details of the Arc node
https://youtu.be/lbOr3tkSqYM?si=cQR0QHGzUC5ivyKa
#blender
#b3d
#blendertutorial
#cursoblender
#geometrynodes
#geonodes
#mazhuka
