MERCH! πŸ‘€

Pre-order the physical version of Roguecraft GB for #GameBoy to get exclusive merch like Trading Cards, Badges, Signature Cards, + more!

-> https://thalamus.link/rgb-gbc

#roguecraft #roguelike ⁠⁠ #gamedev #indiedev #indiegamedev #gbstudio #gbdk2020 #retrogames

HUGE proud #ScreenshotSaturday from me today:
Pre-orders for the physical version of Roguecraft GB open on Monday!πŸ’€
Get the game and exclusive merch here:
https://thalamus.link/rgb-gbc
#roguecraft #pixelart #indiedev #gameboy #GBDK2020 #retrogaming
Tell your Mom!
Roguecraft GB #ScreenshotSaturday time!πŸ’€
#GameBoy limitations meant recreating Henning’s amazing Amiga Sprites would be a real challenge.
I ended up using two Sprites layered over each other and added 1% cute.
#IndieGame #RETROGAMING #GBStudio #GBDK2020 #roguecraft #pixelart
This weeks #screenshotSaturday is a peek at the dungeons of Roguecraft on #gameBoy.
Mordecoom awaits! πŸ’€
#pixelart #indiedev #retrogaming #gbdk2020 #roguecraft #roguelike

Few years back I dabbled in a bit of #gbdk. Still amazed I got that far with it. Sadly I quit the project after one very fun July.

#gbdk2020 #gameboy #gamedev

The Year Wrapped for #GBDK & #ZGB!

2025, another good year for releases! Here's a browse of #GameBoy, #NES & #SMS/#GameGear games people made with #GBDK2020.

Check out the gallery & give some a try, most free to download & play.
https://gbdk-2020.github.io/gbdk-2020-gallery/?yearReleased=2025

Congrats everyone! There were 73 releases for 2025 in total (that I know about). Includes released demos in addition to completed games.

Most tags are clickable as filters, plus other ways to sort and search.

#indiedev #retrogaming #retrodev

I could be learning about Gameboy insides and how it works but the process need in me is convinced they nerd to sit down and write a toolchain file and Cmake setup for their #GBDK2020 first.

Not that there aren’t perfectly usable Makefiles included already.

#healsRants

Hmm, is there a means to run ROMs created with #GBDK2020 directly on #AnaloguePocket without using a 3rd-party GB/C/A core?

I know I can use any of the OpenFPGA cores on GitHub that I'd otherwise use to run ROM backups but for some reason I'd love to use the built-in cores that are normally used to run physical cartridges.

I briefly stumbled across .pocket files and #GameBoyStudio support but didn't get a lot of details and the impression that those are fairly limited compared to native ROMs.

#openFPGA #FPGA #gameboycolor #RetroGaming #gameDev

#gbdk (and #bbstudio) is adding new NES tilemap layouts!

By default we use 1-screen layout for simplicity - but this has scrolling artifacts.

The NES can do better. 2kB VRAM allows H / V layout to limit artifacts.

And cartridges can also provide VRAM for 4-screen layout to remove them completely.

#gbdk2020 #gbstudio #nesdev #retrogaming