LEVELING SYSTEM

1 Novice Initiate 0 XP
2 Apprentice SysMage 500 XP
3 Adept of Automation 1,200 XP
4 Load Balancer Squire 2,000 XP
5 Container Warlock 3,200 XP
6 Configuration Knight 4,500 XP
7 Orchestrator Warden 6,000 XP
8 Arcane Netmaster 8,000 XP
9 High Architect 11,000 XP
10 SysMage Grandmaster 15,000 XP

#Linux #Gamification

CLASS: SysMage

A master of systems, containers, and configurations, wielding YAML, shell scripts, and APIs like arcane runes. The SysMage defends digital realms by deploying scalable magic in the form of infrastructure-as-code, orchestration, and load balancing incantations.

#Linux #Gamification

🎉 Happy Easter - Show me your Easter eggs :)
I have a 15-year-old homepage with a hidden chat from an old game 👉 https://yuna.berlin
Guess the game?

Easter: a seasonal reminder that most companies have the imagination of a beige wall.
Let’s talk software Easter eggs – tiny sparks of joy buried under layers of Jira tickets.

If your product has none?
Congratulations. Your engineers are either chained in the feature factory…
or your company is too visionless to let them play.

Examples of fun companies:
🐍 Snake while YouTube buffers
🎮 GitHub mobile mini-game
🙃 Blame-someone error pages

Your product?
❌ No dark mode
❌ No gamification
❌ No clever errors
❌ No i18n
❌ No responsive design
❌ No joy

But hey, Time to Market, right?
You’re not innovating. You’re duct-taping compliance machines.

No Easter eggs = No creative freedom
No themed UI = No empathy
No jokes = No soul
No dev input = No ownership

You’re not building software.
You’re crafting digital despair.

Fix it. Or at least add a theme toggle.

💀 Happy Easter.
Go find your soul.

List of Google Easter eggs: https://elgoog.im/

Hashtags:
#EasterEggs #SoftwareHumor #UXDesign #DevLife #HappyEaster #TechCulture #DarkModeOrDie #EngineerJoy #FeatureFactory #ProductDesign #DeveloperExperience #FunInSoftware #i18n #ResponsiveDesign #Gamification #ErrorPageHumor #OldWeb #RetroGames #DigitalSoul #CreativityInTech #coding #programming

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Springfrosch

I'm thinking about the gamification pros and cons of Chess.com's new puzzle scoring system. They've introduced an alternative to the usual rating system: a leveling system. It's meaningless, but I can see one main strength that it has: there is no punishment, so to speak, for failing puzzles — no negative reinforcement; so you're inclined to do more puzzles. This is not nothing.

#chess #gamification

Noch 10 Tage! Am 29.04.2025, 15 Uhr endet die Frist für die kostenlose Anmeldung zur #OERcamp Werkstatt. Mit dabei: Daniel Behnke, Coach für alle, die Lernen und Spielen verbinden wollen.
https://oercamp.de/veranstaltungen/werkstatt-hessen-2025/ #OERde #OER #OpenEdu #gamification
OERcamp Werkstatt 2025 – #OERcamp

16. bis 18. Mai 2025 | Darmstadt

#OERcamp

I do not want to be part of your social media wars.

I want to opt out. I do not want to be a participant.

You want to bring wars into my mind? Make me feel useless or full of hate?

Gamified social media are used as tools of war. And they should be treated as weapons.

International solidarity is important. But not international hate and despair.

And I am not willing to be your game piece.

I will not comply.

I will resist.

Locally.

And with others.

#SocialMedia #gamification #war #peace

👾 #Gamification to fight #misinformation: The Cranky Uncle game uses #cartoons and critical thinking to explain 14 techniques of science denial, from fake experts to cherry picking and a variety of logical fallacies.

Available on Google Play, the Apple App Store or as a browser game:

👉 https://crankyuncle.com/game/

#SciComm

Cranky Uncle game: building resilience against misinformation - Cranky Uncle

The Cranky Uncle game uses cartoons and critical thinking to fight misinformation. The game was developed by Monash University scientist John Cook, in collaboration with creative agency Goodbeast. The game is now available for free on iPhone, Android, and as … Continued

Cranky Uncle
@elala dabei aber nicht die #gamification vergessen! Also vielleicht Minecraft als Basis für das Tool verwenden.

Schwerpunkt des aktuellen Rote Fahne Magazins der @mlpd ist die Medienmanipulation: Eine Voraussetzung der Manipulation ist es, auf gerade junge Menschen Menschen einen möglichst großen Einfluss zu gewinnen. Eine besonders perfide Methode ist die #Gamification - dabei werden Spielmechanismen in spielfremden Kontexten verwendet.

Eine Auswahl der Artikel aus dem aktuellen Magazin werden sie immer auf RF-News veröffentlicht, darunter ein Gastbeitrag zu diesem Thema:

https://www.rf-news.de/2025/kw15/was-ist-gamification

Was ist "Gamification"?

Im aktuellen Rote-Fahne-Magazin 8/25 ist eine kürzere Version dieses Artikels abgedruckt. Er ist mit einem QR-Code versehen, damit Interessierte zur ungekürzten Fassung hier auf Rote Fahne News gelangen können.

Rote Fahne News

Why do banks need gamification in 2025?

Because attention is the new currency, and traditional banking models are losing it fast. Gamification brings the idea of turning financial habits into rewarding, interactive journeys.

1. Imagine saving goals that feel like challenges.

2. Credit tracking with progress bars.

3. Budgeting tools that reward consistency.

It's not just about fun, it’s about engagement, education, and loyalty.
https://scholarinfohub.com/do-banks-need-gamification/

#Gamification #Fintech

Do Banks Need Gamification in 2025 - scholarinfohub.com

Do banks need gamification? Gamification is a game-changer in a time where traditional banking practices don't meet the expectations of tech-savvy consumers.

ScholarInfoHub