🖥️ Ah, the thrilling world of font selection 🎮! Because why not turn the paralyzing indecision of choosing a coding font into a game 🙄? Try not to get too distracted by the riveting "LazyMono Industrial" and "Vibrant Ink," because clearly, this is the pinnacle of developer productivity tools. 🕹️🤦‍♂️
https://www.codingfont.com/ #fontselection #codingfonts #developerproductivity #gamification #LazyMonoVibrantInk #HackerNews #ngated
Coding Font by Typogram – Find Your True Love of Coding Fonts

The coding font has a lot to do with engineer’s productivity and comfort. Play the coding font tournament by Typogram to find your true love of coding fonts!

Since completing my Conqueror Challenge, I've been looking at alternative apps that gamify walking as the primary trigger.

This is #Prado - it turns your steps into, well, turns, in an #RPG card-based game.

Adventure/Quest decks can be mostly combat or mostly foraging/gathering.

Between decks, you can craft gear and consumables, rest at the tavern, change class etc. And it's free, with clear upgrade prices.

#apps #walking #exercise #PradoTraveler #gaming #gamification

🕹️ Spiele als Methode der politischen Bildung

Die Fachgruppe Politische Bildung, verankert in Zusammenarbeit von EEB Bundesverband & Comenius-Institut, bietet am 4.05. von 14-16 Uhr in einem kostenlosen Online-Workshop die Möglichkeit, innovative spielerische Formate der Demokratiebildung kennenzulernen und sich über deren Einsatz in der Praxis auszutauschen.

⏩ Weitere Infos & Anmeldung: https://eeb-bundesverband.de/events/online-workshop-demokratie-spielend-leicht/

#Erwachsenenbildung #PolitischeBildung #Demokratie #Demokratiebildung #Gamification

Ahead of Print in BFP: New BFP article: Escape-game edutainment for teaching library use. Stella & Voigt present “BiblioBreak”, a mobile escape game at SuUB Bremen that replaces classic inductions with game-based, team-oriented learning for up to 30 participants. #gamification #informationliteracy

https://doi.org/10.1515/bfp-2025-0034

Edutainment in der Praxis: Wie ein Escape Game die Einführung in die Bibliotheksnutzung verändern kann

Libraries are full of knowledge – and full of secrets! With the escape game „BiblioBreak”, designed as an introduction to general library use, exploring research tools, borrowing systems and library services becomes an interactive adventure. Since August 2024, this edutainment format (education + entertainment) has been used at the State and University Library Bremen (SuUB) to provide first-time users of the central library with a playful and engaging introduction.

De Gruyter Brill
Pulling together the #shownotes in #ChapelHill while watching #basketball for Monday’s posting of @gamesatwork_biz episode e548 with @andypiper, @michaelrowe01 and yours truly. Stories and discussion on #UncomfortableValley & #UncannyValley, Nintendo’s #TalkingFlower, #8bit #PixelAgents for #AIorchestration and a whole lot more. Check out earlier episodes, chock full of #AI #metaverse #AR #VR #gamification and so much more on https://www.gamesatwork.biz
Always hire a lawyer to read the fine print. Thank you for your years of service. You've helped make us rich, while eroding privacy. There will be no severance package or back pay, but console yourself: You got the job you loved.
https://www.polygon.com/pokemon-go-data-ai-robots-niantic/
#ArtificialIntelligence #privacy #surveillance #news #pokeman #AI #gamification #games #robotics #robots
Your Pokémon Go data has helped Niantic AI power urban delivery robots

If you played Pokémon Go, there's a chance you helped with the development of training robots and AI.

Polygon.com

taz: Warum können wir uns so schlecht von unseren Bildschirmen lösen?


Log: Weil es eine Multibillionen-Dollar-Industrie gibt, deren zentrales Ziel es ist, uns an unsere Geräte zu fesseln.

Nicht nur die Kinder.

#smartphone #gamification #alle

https://taz.de/Aufmerksamkeitspolitik/!6157040/

Aufmerksamkeitspolitik: „Immer mehr Menschen merken, dass etwas nicht stimmt“

Meta & Co stehlen unsere Aufmerksamkeit, sagt die Filmemacherin Alyssa Loh. Einzeln kämen wir dagegen nicht an, deshalb brauche es eine Bewegung.

TAZ Verlags- und Vertriebs GmbH

Oh, btw, a book suggestion: A theory of fun for game design by Raph Koster.

It's about the neurological underpinnings, structure, and some pragmatics of #gamification. I lent my dead tree copy to an offline friend yesterday, but when she'll be done with it, I'm planning to re-read it, now with a particular eye on #AI sycophancy. (I first read it in 2017 or so, years before the rise of LLM chatbots, and noted interesting lines about, well, Gamergate, even though the 2010 edition also predates Gamergate. Also, I wasn't yet medicated for ADHD back then.)

https://annas-archive.gl/md5/fa685d7aa6a38f52809a553b3c3ac6d7

#bookstodon

A theory of fun for game design - Anna’s Archive

Koster, Raph <p>A <i>Theory of Fun for Game Design</i> is not your typical how-to book. It features a novel way o O'Reilly Media

- We need a few million volunteers to collect training data.
Niantic: Hold my beer.
[releases Pokémon Go]

The 30-Billion-Image Dataset Built by Pokémon Go Players Is Now Training Robots https://parametric-architecture.com/pokemon-go-players-now-training-robots/ #zeitgeist #gamification #technofeudalism