Spent a month getting #chipmunk2d working in both #flecs, and #entt. Last night I realized that I don’t actually want “physics”, I just want collision detection.
“Physics” is a tile moving at 0.000000000001 pixels-per-second instead of coming to a stop, because that’s how the real world works. The real world is terrifying.
As I dive into AABB, does anyone know of a decent C or C++ collision detection library? Or is AABB so basic there’s no need for a library.
