43 Followers
87 Following
218 Posts
Full-time game developer, yet for some reason I still like to work on gamedev stuff in spare time. I also enjoy cooking and making music.

pronounsthey/them
githubhttps://github.com/josiest/
engineer athttps://www.timberline.studio

Fortnite maker will pay $275 million for violating children's privacy law and $245 million for dark patterns "tricking users" into purchases

https://www.gamesindustry.biz/epic-to-pay-520-million-to-settle-ftc-charges-on-fortnite

Epic to pay $520 million to settle FTC charges on Fortnite

Epic Games will pay more than half a billion dollars to settle charges from the US Federal Trade Commission, the agency…

GamesIndustry.biz

Here's a gif for #ScreenshotSaturday of the widget editor I've been working in my spare time. I'd say it's coming along quite nicely!

Currently you can customize the alignment of the widget on the screen, and the size and color of the widget. You can also save this data to a file.

You can also remove visual components of the widget (such as alignment or color), and add them back dynamically

All of this uses #ImGui (obviously) as a visual backend, and #EnTT as a backend for adding and removing widget components! It also uses #yamlcpp in tandem with my own library called konbu for parsing and writing widget data.

You can check out the source code here:
https://github.com/josiest/gold

GitHub - josiest/gold: A simple SDL2 gui framework

A simple SDL2 gui framework. Contribute to josiest/gold development by creating an account on GitHub.

GitHub
Since I missed #ScreenshotSaturday , here's a late-night tuesday gif of the #UI widget editor I've been working on! Or I guess technically now it's Wednesday, but who's keeping track?
still thinking about this tiny game making tool i had started making ... i might try and get it slightly more presentable and then just release it open source? i think it has potential but still stuck on some design aspects of it.
https://cohost.org/noel/post/72223-tiny-game-making-too
tiny game making tool

I've been very slowly creating a small game-making tool, somewhere between PICO-8 and what Game Maker was to me circa 2006. I'm not taking it super seriously and only working on it when inspired, but I think it could be cool. I sort of see it as like Love2D but with a small 2D level and object editor built in. I've gotten a bit stuck on where to draw the line on what it does. I liked the idea of it being self-contained, including sprites, tilesets, sounds, fonts, and so on. But to make that idea work, it balloons into a lot of different editors. Suddenly it needs a little pixel art editor, and I start asking myself why I'm making a pixel art editor at all when there are extremely good tools readily available, like Aseprite. So currently I've just kind of left it, as is, for the past few months. I'm still undecided on what to do with it. I could create a small pixel art editor that just does the job, like PICO-8's, and make it easy to load in Aseprite files and the like. Or I could just remove that idea entirely and focus on it as more of just a level and object editor, and assets are more of a "figure it out yourself". I do really like the self-contained direction though, and the benefits that brings. But yeah, I dunno! We'll see.

noel on cohost
Also if anyone's curious - this is what the data for the recipes looks like! I use a directory iterator to load all the recipe files in a folder
But then again I also maybe want to try my hand again at using #output_range for writing errors to when deserializing data. being able to deduce the value-type of the range would make a lot of things so much cleaner, and you can't really do that using #weakly_incrementable

My tree-based #CraftingSystem now looks very slightly more tree-like. I could fiddle around with child frames in ImGui and centering them so it looks better, but tbh that sounds less like fun and more like a pain in the ass

However ironically, what _does_ sound like fun is prototyping a layout-based UI tool similar to #UMG in #Unreal, but using #SDL and #ImGui as a backend, so I think I'm gonna do that instead!

here, have a coordinate system chart~

#gamedev #unity #unreal #3d #math

It just dawned on me that I should probably make a formal #introduction for bio purposes

Hi, I’m Josie! I’m genderqueer and you can use they/them pronouns to refer to me. I’m also a game developer! I’ve been an #Unreal engineer at Timberline Studio since April. Which is also my first job in the game dev industry! So I’m like Shrek in the sense that I’m very green!

Gamedev has been a hobby passion of mine for a while now though, and I still work on side projects outside of work because I find it very fun! Though since my side projects are specifically what I find to be fun, that usually means I’m working on some sort of tool or framework interface that absolutely nobody asked for!

Also, if you see me share gamedev progress, it is decidedly only having to do with my own hobby projects, as I’m currently not allowed to talk about what I’m working on at Timberline (you know, bc of NDAs and whatnot).