RE: https://mastodon.gamedev.place/@icculus/116343798762228309
and sdl3-sys 0.6.2 (for rust) with SDL 3.4.4 support: https://crates.io/crates/sdl3-sys
RE: https://mastodon.gamedev.place/@icculus/116343798762228309
and sdl3-sys 0.6.2 (for rust) with SDL 3.4.4 support: https://crates.io/crates/sdl3-sys
Once I added a rudimentary SDL2 front end to my NES emulator, I could interact with it and play a game.
https://youtu.be/lQPIiWHBZgw
#FamilySizeVM #emudev #NESdev #timelapse #emulator #sdl #sdl2

Hi folks! ✌️
Here's the new version of "Crisps Chat 🍟" 👉 https://codeberg.org/xolatgames/Crisps-Chat/releases/tag/v0.7.2 with bugfixing 🪲 and new sounds for incoming messages 🎶📩 (Thanks for sounds to Kronbits 🙂)
Have a good day! 😉
#chat #chats #communication #cpp #cplusplus #sdl #sdl2 #imgui #linux #appimage #inkscape #codelite #app #apps #soft #software #dearimgui #sqlite #sqlite3 #opensource #messaging #MessagingApp #cmake #jsonc #codeberg

## The Changes 📝 New features: - [x] Added the sounds for incomming messages 🎵📩 Bug fixing: - [x] Fixed the bug where when a server make itself private, then someone connect to it, and try to enter OTT, the app crashes, then you will need to connect to that server again, and try to ...
Being a glutton for punishment, I'm downloading the latest update to Unreal Engine 5.7, aka 5.7.4, which I see has Vulkan driver fixes. Prior versions of 5.7 were extremely window-opening-hostile in Linux.
As they changed from using SDL2 to SDL3, that might have something to do with it. I've installed a correct build environment for SDL3, so perhaps that will also improve things. Unreal tries to resolve all dependencies itself. By default it uses your build environment to generate the editor and engine.
I might also peek into the tree to find their SDL code this time.
If it doesn't work, I'm going to stop using the pre-built version of 5.6, so this might be 2 downloads & builds. Wh, and may I add, ee.
OpenGL в PHP не привлекая внимания санитаров: Hello Window
Это ведь когда-то должно было произойти... В мире уже есть примерно бесконечное количество туториалов формата "OpenGL Tutorial" (( раз , двас )). Возникает логичный вопрос: Зачем ещё один? Ответ: Чтобы наконец перевести их! Так что я просто их решил перевести с С/С++ на PHP. А вы что подумали? Я с английского их переводить собрался?
Long shot, but is there anyone here who has used SDL3 and Emscripten or is familiar with building Emscripten from source?
I had to get SDL3_TTF from a PR, and managed to build it with embuilder but so far when I try to build with -sUSE_SDL_TTF=3 it doesn't seem to acknowledge the option and if just complaining that it can't find SDL3/SDL_ttf.h
What am I missing?
(also if you don't know, sharing is caring)
I'm not 100% sure on the find fix. The original:
find fs
This simply returns "No such file or directory" when run from duskos/usermode.
My preliminary fix:
find . *.fs
This adds everything in the directory. Since the directive is to find "ALLSRC", I figured that was okay, but I won't really know until the SDL issue allows me to actually build the thing.
So, for my vala game framework "Veggies" I have made a bit more complex sample game.
This is "Shape Blaster" a very old 2013 demo from 'EnvatoTuts+' that was original med in XNA. So I converted it to my framework to test. Its not a full conversion, but good enough.
I think this proves that a rather decent tiny game with extra oomph can be done in this framework 😀.
Check out Veggies if you are curious:
https://codeberg.org/edwood-grant/veggies
#Vala #gamedev #engine #framework #indiedev #indiegame #SDL3 #sdl
Hi folks! ✌️ I have a couple of news about the game about the bird Birdy 🐦📰
I've add Jorik 🐧 to "Walking through street" mini-game, and changed the Birdy's hair color.
The new version you can already download from the Birdy's Codeberg page 🏔️👉 https://codeberg.org/xolatgames/Birdy-wants-crisps/releases/tag/v1.4.2
And also, I upload it to my website soon.
See you soon! 😉👋
#cpp #cpluplus #box2d #sdl #sdl2 #codelite #cmake #cmake3 #codeberg #opensource #game #games #2d #inkscape #tiled #TiledMapEditor #appimage #gamedev #adventure #gnumake