iX-Workshop IEC 62443: IT-Sicherheit in der Produktentwicklung

IEC 62443 für industrielle Kommunikationsnetze – Wie Sie Ihre Produktentwicklung von Anfang an sicher und normenkonform gestalten.

https://www.heise.de/news/iX-Workshop-IEC-62443-IT-Sicherheit-in-der-Produktentwicklung-10400801.html?wt_mc=sm.red.ho.mastodon.mastodon.md_beitraege.md_beitraege&utm_source=mastodon

#IT #iXWorkshops #Sicherheitslücken #SDL #Security #news

iX-Workshop IEC 62443: IT-Sicherheit in der Produktentwicklung

IEC 62443 für industrielle Kommunikationsnetze – Wie Sie Ihre Produktentwicklung von Anfang an sicher und normenkonform gestalten.

heise online

The Simple DirectMedia Layer (SDL) multimedia library is now available for AmigaOS 4 in versions 2.32.6 and 3.2.14.

https://www.amiga-news.de/en/news/AN-2025-05-00113-EN.html

#AmigaOS4 #SDL #sdl3

amiga-news.de - AmigaOS 4: SDL 2.32.6 and 3.2.14

Mi primer Hello World de los triangulos, un rasterizer 3d de triangulos pero en software. Es el primer paso al engine 3d por software. A modo didactico solo dibujar con alambres, luego ver como mapear la textura, por ultimo arrays, brushes, lights, etc Por ahi un loader .bsp para no escribir tantos triangulos 🥵 . Para animar se usa "matriz de transformacion" (rotar, escalar, mover,skew,flip) despues procedimiento para pasar 3d a 2d el "draw affine" del quake1, lo ideal seria "draw perspective". #gamedev #sdl #gfx
Went to go remove any #microsoft games from my #Steam wishlist, only to realize I don't have a single one on there. No #activison, no #bethesda, no #blizzard. Turns out I haven't really been microsoft's main target for a while. I don't use #Windows. Never used #Bing. Don't write programs with #DirectX, I use Vulkan and #OpenGL and #SDL. Don't use #OneDrive. Never used #Skype. Don't use an #Xbox #controller on my PC, I use an 8bitdo controller. Don't use #Azure. I am disconnected from them.
Michael Fitzmayer (@mupf.dev)

🚨 BREAKING: Nokia N-Gage support has officially been merged into SDL3. Yes, the N-Gage! Meanwhile, Dreamcast devs still arguing over VMU font rendering. Snake > Sonic? 🐍📱 > 🌀💿 #SDL3 #NGage #RetroDev #DreamcastCopium [contains quote post or other embedded content]

Bluesky Social

Yeahyeah I understand this is a popular library, but …

#sdl

Here's a list of some of the more lightweight #graphics editors for low resource computers and editors that work well for younger age groups:
https://pulkomandy.tk/projects/GrafX2
https://sourceforge.net/projects/lodepaint/
https://tuxpaint.org/
https://rendera.sourceforge.net/
https://mtpaint.sourceforge.net/
https://mtpaint.sourceforge.net/#rgbPaint
Have a favorite lightweight graphics editor for low resources computers? Please share it.
#FLOSS #FOSS #retrocomputing #SDL #FLTK
GrafX2

Built a simple 2D solar system simulator in C++ with SDL3 — still very much a WIP, but happy with how it’s coming along!

https://github.com/Anurag-Bhatt/SolarSystemSim

Discussions: https://discu.eu/q/https://github.com/Anurag-Bhatt/SolarSystemSim

#cpp #programming #sdl

GitHub - Anurag-Bhatt/SolarSystemSim: A simple Solar System Sim made in SDL3

A simple Solar System Sim made in SDL3 . Contribute to Anurag-Bhatt/SolarSystemSim development by creating an account on GitHub.

GitHub

Ok I managed to make #SDL3 #Gfx ImageFilters work... but only by disabling MMX optimizations. Looked at the source and, well, this is a not very used part of SDL_gfx.

I think its possible to remove those optimizations, computers are pretty fast nowadays.

The current library is this one
https://github.com/sabdul-khabir/SDL3_gfx

It kinda also needs a bunch o QoL features (use floats, bools, clean up, etc), to match SDL3... maybe I can roll up my sleeves and try to fix this for my #sdl #vala binding.

#gamedev

GitHub - sabdul-khabir/SDL3_gfx: Updates SDL2_gfx to be compatible with SDL3

Updates SDL2_gfx to be compatible with SDL3. Contribute to sabdul-khabir/SDL3_gfx development by creating an account on GitHub.

GitHub

I got a #gamedev #sdl question. Specifically for #SDL_gfx.

Does anybody know of a proper sample for the MMX image filters functions?

I know the tests exists, but these seem to only to affect small custom-made arrays.

But, I think that you should be definitely be applying these to surface pixel data, right?

I've been trying to make a sample in vala but keeps crashing. I plan to make it work in C to truly understand it. But wanted to ask if anybody knows about a sample before doing that.