A tiny way to draw an "isometric" (dimetric) cube in an iterative fashion with a single loop, all integers with an integer variant of HAKMEM 149 (so called Minsky circle) display hack. (Sin / Cos approximation)

Can also be used to draw a hexagon (it is a filled hexagon after all) and can easily render fractured cubes as well by varying "l" (second screenshot)

#cube #p5js #computergraphics #isometric #dimetric #hexagon #softwarerendering

My “isometric” view maps aren’t strictly isometric. The exact isometric view is not always the right choice. I often opt for a much lower view because it can look more natural. The choice of view needs to be made early on, I either sketch alternatives, or more often a mock-up the map in a 3d program so I can try out different angles. I’ll post that process in future. #isometric #isometricmap #dimetric #drawing #sketchingtips #howtodraw #illustration #mapping #cartography #cartographer #ttrpg