Oh great, another spec! 🎉 The JSON Canvas #Spec is here to revolutionize *absolutely nothing* by giving us a thrilling way to organize nodes and edges—because that's what we all need more of in our lives: ordered lists of z-indexed pixels. 😴 Meanwhile, real-world developers collectively yawn and return to solving actual problems. 🛠️
https://jsoncanvas.org/spec/1.0/ #JSONCanvas #Speculation #DeveloperHumor #SpecOverload #PixelPondering #RealWorldDev #HackerNews #ngated
JSON Canvas

JSON Canvas SpecVersion 1.0 — 2024-03-11Top levelThe top level of JSON Canvas contains two arrays: nodes (optional, array of nodes) edges (optional, array ...

JSON Canvas
🎉 Oh joy, another #C++ #backend for OCaml! Because what the world really needs is more ways to make the already impenetrable C++ even more unbearable! 🙄 Congrats to the brave souls ready to venture into the abyss of Pull Request 14701, where #GitHub buzzwords go to die. 🚀
https://github.com/ocaml/ocaml/pull/14701 #OCaml #PullRequest #DeveloperHumor #TechCommunity #HackerNews #ngated
C++ support by stedolan · Pull Request #14701 · ocaml/ocaml

This patch adds a new C++ backend to ocamlc, improving on the unincremented C currently in use by the runtime and FFI. As an example, here's a simple program that computes the prime numbers up ...

GitHub
Giovanni's blog just dropped the hottest take 😎: "Why not use string views instead of const& wstrings?" Because he's apparently in the business of crafting "nasty bugs" and defying rationality with #Win32 C code 🐛🤦‍♂️.
https://giodicanio.com/2024/05/14/why-dont-you-use-string-views-like-std-wstring_view-instead-of-passing-std-wstring-by-const-reference/ #GiovanniBlog #StringViews #CCode #NastyBugs #DeveloperHumor #HackerNews #ngated
Why Don’t You Use String Views (as std::wstring_view) Instead of Passing std::wstring by const&?

Thank you for the suggestion. But *in that context* that would cause nasty bugs in my code, and in code that relies on it.

Giovanni Dicanio's Blog
🥴 Oh look, another blog post about how "good code" is the secret to success. Because clearly, all those developers out there writing garbage code are just doing it for the laughs, right? 😂 Meanwhile, this article manages to bury its own point under a mountain of SEO buzzwords and sales pitches. 🤑
https://www.greptile.com/blog/ai-slopware-future #goodcode #blogpost #developerhumor #SEObuzzwords #salespitches #HackerNews #ngated
Good Code Will Still Win | Greptile Blog

Everyone's worried about slop, but good code will prevail, not only because we want it to, but because economic forces demand it.

🚀 New #C++26 feature: a user-friendly #assert macro! Because, obviously, developers have been desperately waiting for a fluffy, hand-holding version of assert to validate the runtime conditions of their existential dread. 🙄 So, next time your code implodes, at least it will do so with a polite apology. 🤦‍♂️
https://www.sandordargo.com/blog/2026/03/25/cpp26-user-friendly-assert #macro #newfeature #developerhumor #programminglife #runtimevalidation #HackerNews #ngated
C++26: A User-Friendly assert() macro

C++26 is bringing some long-overdue changes to assert(). But why are those changes needed? And when do we actually use assert, anyway? At its core, assert() exists to validate runtime conditions. If the given expression evaluates to false, the program aborts. I’m almost certain you’ve used it before — at work, in personal projects, or at the very least in examples and code snippets. So what’s the problem? The macro nobody treats like a macro assert() is a macro — and a slightly sneaky one at that. Its name is written in lowercase, so it doesn’t follow the usual SCREAMING_SNAKE_CASE convention we associate with macros. There’s a good chance you’ve been using it for years without ever thinking about its macro nature. Macros, of course, aren’t particularly popular among modern C++ developers. But the issue here isn’t the usual - but valid - “macros are evil” argument. The real problem is more specific: The preprocessor only understands parentheses for grouping. It does not understand other C++ syntax such as template angle brackets or brace-initialization. As a result, several otherwise perfectly valid-looking assertions fail to compile: 1 2 3 4 5 6 7 // https://godbolt.org/z/9sqM7PvWh using Int = int; int x = 1, y = 2; assert(std::is_same<int, Int>::value); assert([x, y]() { return x < y; }() == 1); assert(std::vector<int>{1, 2, 3}.size() == 3); Each of these breaks for essentially the same reason: the macro argument parsing gets confused by commas or braces that aren’t wrapped in an extra pair of parentheses. You can fix each of them, of course, by adding an extra pair of parentheses. For example the last assertion would become assert((std::vector<int>{1, 2, 3}.size() == 3)); - you can play with the examples here. But let’s be honest: this is ugly, easy to forget, and not exactly beginner-friendly. Sure, after hitting the problem once or twice, most people internalize the workaround — just like with the most vexing parse. Still, it’s unnecessary friction for such a fundamental utility. P2264R7: Making assert less fragile This is where Peter Sommerlad’s proposal, P2264R7, comes in. The proposal fixes the assert macro by redefining it as a variadic macro using __VA_ARGS__. Instead of accepting a single parenthesized expression, assert now takes (...) as its parameter. That small change makes all the previously broken examples just work — no extra parentheses required. What about diagnostic messages? Originally, the proposal allowed users to attach diagnostic text via the comma operator, similar to static_assert. That idea didn’t survive the review phase. Instead, there is a mechanism to prevent the use of the comma operator on a top level, so you cannot accidentally create always true assertions like this: 1 assert(x > 0 , "x was not greater than zero"); Something that you could very easily create from an existing static_assert. So if we want to have some diagnostics, we still have to use the && operator instead: 1 assert(x > 0 && "x was not greater than zero"); This keeps the semantics clear and avoids subtle bugs. But aren’t contracts coming? One common objection addressed in the proposal is the claim that assert is obsolete in a future with contracts. Contracts will be great. But they won’t make assert disappear overnight. Just as concepts didn’t eliminate SFINAE or older template techniques — they simply gave us better tools — contracts won’t erase assert either. Assertions will continue to exist in real-world codebases, whether directly or wrapped inside higher-level precondition utilities. Improving assert is still valuable, especially when the changes are small, simple, and easy to backport. If you’re curious, the paper discusses several other potential concerns in detail; you can find them in the section on potential liabilities of the proposed change. Compatibility and availability Importantly, this change does not break existing code. All previously valid usage patterns remain valid — the proposal merely enables new, less fragile ones. At the time of writing, (February 2026), none of the major compilers support this feature yet. As with many C++26 improvements, it will take some time before it becomes widely available. Conclusion The C++26 update to assert() is a great example of incremental language evolution done right. It doesn’t reinvent assertions, replace them with something flashier, or force new programming models on existing code. Instead, it quietly removes a long-standing sharp edge. By making assert variadic, the language eliminates a class of surprising compilation failures, improves readability, and reduces the cognitive overhead of using a tool that every C++ developer relies on. It’s a small change — but one that makes everyday C++ just a little bit nicer to work with. Sometimes, that’s exactly the kind of progress we need. Connect deeper If you liked this article, please hit on the like button, subscribe to my newsletter and let’s connect on Twitter!

Sandor Dargo’s Blog
Me trying to build a website without Kapee Theme...
Why struggle with complicated themes when Kapee does it all? Drag & drop, 12+ demos, no coding needed. Stop suffering, start building! 😤
https://1.envato.market/j3MY6
#KapeeTheme #Kapee #WordPress #WooCommerceTheme #WebDesignMemes #DeveloperHumor
Ah, the Bao I/O Coprocessor: because what the world really needed was another "open source" #SoC that only a PhD in ancient hieroglyphics could fully decipher. 😏 Who wouldn't want to wade through endless Raspberry Pi comparisons before being rewarded with assembly code that would make even a seasoned developer weep? 🎉
https://www.bunniestudios.com/blog/2026/bio-the-bao-i-o-coprocessor/ #openSource #RaspberryPi #assemblyCode #developerHumor #techNews #HackerNews #ngated
BIO: The Bao I/O Coprocessor « bunnie's blog

🚀 Oh, wow, Async Iterables in 2018? What a revelation! 🎉 It's almost as if the author discovered fire and decided to write a novel about how it changed cooking. 🔥 Because, clearly, front-end developers have been living in the Stone Age until now. 🙄
https://github.com/SacDeNoeuds/yawn #AsyncIterables #FrontEndDevelopment #TechRevolution #2018Innovation #DeveloperHumor #HackerNews #ngated
GitHub - SacDeNoeuds/yawn: Created with CodeSandbox

Created with CodeSandbox. Contribute to SacDeNoeuds/yawn development by creating an account on GitHub.

GitHub
Ah, the latest installment of "Let's Overcomplicate with Rust" 🎉. Apparently, we've decided that tracing our #Rust applications is the new Holy Grail, because clearly, developers don't have enough to do 🙄. Spoiler: It's 15 minutes of your life you won't get back, attempting to convince yourself that #OpenTelemetry isn't just another buzzword in the endless tech rat race 🚀.
https://signoz.io/blog/opentelemetry-rust/ #Overcomplication #DeveloperHumor #TechBuzzwords #HackerNews #ngated
Implementing OpenTelemetry in Rust Applications

A pragmatic guide to observability in Rust. Learn how to bridge OpenTelemetry with the tracing ecosystem to seamlessly export traces, logs, and metrics.

SigNoz
In this riveting snooze-fest, Jess Espino unravels the mysteries of Go's Scheduler, because clearly, there’s nothing more thrilling than P processors and lock-free allocations 💤🔧. For those of you who’ve always dreamed of understanding memory caches while dozing off, this 23-minute read is your golden ticket 🎟️🚪.
https://internals-for-interns.com/posts/go-runtime-scheduler/ #GoScheduler #MemoryManagement #TechReading #DeveloperHumor #HackerNews #ngated
The Scheduler | Internals for Interns

In the previous article we explored how Go’s memory allocator manages heap memory — grabbing large arenas from the OS, dividing them into spans and size classes, and using a three-level hierarchy (mcache, mcentral, mheap) to make most allocations lock-free. A key detail was that each P (processor) gets its own memory cache. But we never really explained what a P is, or how the runtime decides which goroutine runs on which thread. That’s the scheduler’s job, and that’s what we’re exploring today.

Internals for Interns