Design tip:
Sketch the flow first
Or enjoy redesigning it 5 times later π·ββοΈ
Design tip:
Sketch the flow first
Or enjoy redesigning it 5 times later π·ββοΈ
ππ£ Quick ID.7 GTX tip before the Easter trip:
To cancel GPS voice guidance instantly, just press the physical βoffβ button on the bottom left of the dashboard.
Sometimes itβs the little things - especially with kids on board. π¨βπ©βπ§βπ§
A big #Figma advantage : Showing stakeholders a concept like it'd be experienced by end users
Good prototypes move the conversation from visuals to flow by inviting feedback grounded in a human-centric perspective, not subjective taste (no more "make the logo bigger!")
The trick to creating a good #prototype, tho, is to think of it like you're designing a #presentation β and this piece offers some tips on doing just that
https://www.betterbydesign.cc/p/how-i-prototype-to-communicate-not
Good tips β including a handy sorting framework β on ensuring animations are done in a way ensuring the designed experience remains accessible for as many people as possible
One additional suggestion I'd offer: Consider an opt-in to animation function rather than the more typical opt-out. Doing this starts with a more accessible experience while still enabling rich motion for those who'd like it
https://www.smashingmagazine.com/2023/11/creating-accessible-ui-animations/
Animation and accessibility are often seen as two separate powers at odds with one another. How is it possible to strike a balance between elements that move and the possible negative effects they expose to users who are sensitive to motion? Oriana GarcΓa explains how her team at Mercado Libre tackled the challenge by creating guiding principles for applying animation to user interfaces and incorporating them into the teamβs design system.