elvar.supply

@elvarsupply
4 Followers
1 Following
116 Posts
Building stuff in Framer, mostly for fun Might help you ship your site a little faster Dropping new things weekly

Microcopy is macro important.

#microcopy #ui #ux #design

Good UX is like a joke.

If you have to explain it, it’s not working

#ux #ui #design #designhumor

UX isn’t just about knowing best practices.
It’s about learning the real stuff no one writes in the docs

Dop your own hard-learned lesson below 👇

8. → Accessibility isn’t optional, it’s expensive to ignore

You can skip it now…
But you’ll pay for it in audits, rebuilds, lost users, and legal risk..

Build accessibly from day one
It’s not just ethical, it’s strategic.

7. → Explaining your design is as important as designing it

You can’t just do the work, you have to sell the thinking behind it.

Explain your choices clearly:
- Why you structured it this way
- Why you removed that step
- Why this solution fits the user flow

6. → Launch speed > pixel perfection (almost every time)

You’re polishing a button
Meanwhile, the real issue is: the feature isn’t live

Get it in users’ hands, then learn & iterate

Done and tested beats “almost perfect but unpublished” every time.

5. → Decision fatigue is the real enemy, not lack of creativity

Often when you feel stuck, you’re not out of ideas.
You’re overloaded.

Too many options = frozen brain 🥶
Start with constraints, default to clarity then strip it down

Simplicity isn’t boring, it’s focused

4. → Design systems don’t solve people problems

They solve consistency.
They don’t fix bad feedback loops, unclear ownership, or team drama though

If you’re hoping a design system will align your team, it won’t!
That’s a communication issue, not a component one.

3. → Good products feel inevitable, not innovative

The best UX isn’t flashy. It’s obvious.

Not because it’s boring, but because it solves the problem so well, users don’t question (or see) it.

Innovation isn’t about surprise, it’s about clarity.

2. → Users lie about what they want, but their behavior never does

Feedback is helpful.
But actions are truth.

They’ll say they want X… and never click it.
Watch heatmaps, observe drop-offs, track time-on-task...

Design for what people do, not what they say.