THERE'S NO BESTIARY! 822 pages, and they forgot the crazy fucking monsters from Arduin! Not a single Air Shark or Thunder Bunny!

WTAF.
#ttrpg #arduin #osr

I'm glad I got Arduin Eternal cheap. It is *SO* dry and encyclopedic, art's competent but dull (3rd picture).

It's not fun commentary & chaos like Dave Hargrave's original (first two pictures here, from the Arduin Trilogy reprint).

#ttrpg #arduin #osr

I did finally get Arduin Eternal & Cultures of Khaora. The latter's a normal 174-page paperback. Eternal's an 822-page hardcover tome (digest, not 8.5x11"). It's not as big as the entire stack of classic Arduin books, but one book is unwieldy. Will be a bit before I can dig far into it.

Apparently it's a coherent rewrite of the main books. I'm not sure coherence was a thing Arduin needed, but here it is!
#ttrpg #arduin #osr

I've put it off for decades. Finally decided to look into this ancient tome from the ancient days.

#ttrpg #arduin

Back in the mid to late '70's #RPG'ing really had a "wild and crazy" feel to it.

My own D&D/AD&D, "rules" were kitbashed from the original game, the #Arduin books, Chivalry & Sorcery, Bunnies & Burrows (for the alchemy system? I forget), other small booklets, and #Runequest before we dumped it all and settled on Runequest (but not set in Glorantha).

It was pretty nuts, because every session you showed up, there might be a rules change. (poc) #ADandD #Roleplaying #Tabletop

From that interview:
"We're not going to be part of any licensing whatsoever, our system's going to be proprietary to Arduin and Emperor's Choice, period."

PUKE. Just the grossest, lamest take.

Arduin was about fans making stuff out of love, NOT corporate toolage. Look, here's Dave Hargrave speaking from the grave, telling these guys to quit being choads.
#rpg #ttrpg #arduin

Hey, something #TTRPG that's not #Dungeon23! Presenting, after an unconscionable delay, the sixth and final part of my walkthrough of "The Spellcaster's Bible", an #Arduin adjacent unofficial #DnD supplement from 1979! Links to parts 1-5 are in the article itself. https://mrlizard.com/reviews-and-walkthroughs/spellcasters-bible-6/
Spellcaster’s Bible 6 – Lizard's Gaming and Geekery Site

@Tesqovara Continuing to quote myself (no wonder I need glasses):
"This scene is simply filled with visual signifiers that define the kind of old-school experience that Arduin exemplified. The monster isn’t any kind of dragon, ogre, or other thing drawn from sanitized Arthurian myth — it’s a Lovecraftian monstrosity, pure pulp sword & sorcery. The low-hanging, giant moon sets the stage as a place not part of any historical era (unless so far in distant and forgotten ages that the moon was much closer). In the background stands a castle with a skull entrance — possibly Skull Tower, for which the prior volume was named. And not only does it have a *giant skull door*, it *also* has a *giant glowing magic… something… *sticking out of the top. The title font isn’t some pseudo-medieval thing, but bolted metal, evoking a science-fiction flare, while the subtitle at the bottom *is* in a “Ye Olde Dayse” font, subtly hinting at the scope of play."
#Arduin #TTRPG
@Tesqovara Yes. As I wrote:
Holy (Bleep), The Cover
Erol Otus is one of the all-time greats for old-school art, though his work in the original, first-printing, Grimoire was not up to what he’d be producing just a few years later. And Morno brought a clean, distinctive, style, esp. when you consider he was only 17 at the time. But, for my money… and I paid something like 15 bucks for my Trilogy, back when I was 16, when there was a Compleat Strategist in New Jersey… the defining artist for Arduin, and indeed for the spirit, style, and soul of all that is old-school and awesome, is Greg Espinoza. If I win the lottery, I’ll hire him for my own game line (“Lose-A-Fortune Games”), if he’s alive and working. If he’s not alive, I’ll hire a necromancer. If he’s not doing fantasy art anymore, I’ll hire Dick Cheney to convince him. But I digress.
#Arduin #TTRPG
https://mrlizard.com/reviews-and-walkthroughs/the-runes-of-doom-part-i/
The Runes Of Doom, Part I – Lizard's Gaming and Geekery Site