We now return to your ModOhExtraFun updates. :)

We now return to your ModOhExtraFun updates. :)

i really love this shot in enigmatic worlds :]
#screenshotsaturday #indiedev #gamedev #indiegamedev #doom #uzdoom #lzdoom #zdoom
Alright so, the to-do list is complete and I need a lil break, and need to get 1.0 finally out, so here it be! It of course won't end here, lots of gaps still needing fixed, but the basics are all here.
Enjoy!

Hi, more updoots on Improvisation, with 1.0 pretty close, and I got more ideas to come for future versions! :>

I do believe I'm in the last stretch before the 1.0 release, to-do list is bout empty and a good amount of ideas came to fill in other gaps, so hell yea.

Well, now that we've finally published the first releast of our first major framework for the community, let's take a step back and revisit some of our other addons. One of the things I've been tinkering away at is my own first weapon pack, one that I've posted about before (see here for the Black Hole Generator, here for the pipe bombs, and here for the claymores & land mines)
I noticed that between the Pipe Bombs and the Laser Trip-Bombs, I've started to basically re-implement and re-imagine what the Duke Nukem 3D arsenal would be like in the world of #HideousDestructor, so why not continue that trend and start working on some more?
I bring you, the first iteration of the Ripper Chaingun! This is currently not a lot more than a tripled-barrelled Vulcanette, but I'm hoping to give it a bit more personality as I continue to iterate upon it.
#Gaming #RetroGaming #BoomerShooters #Doom #Modding #ModDevelopment #DevLog #ZDoom
The day has finally come, I have pulled the proverbial trigger and released the first proper version of the core framework/library/abstraction-layer, uh, thing for #HideousDestructor and have begun the laborious process of submitting PRs to various git repos to begin integration! This has been a long time coming, but with more and more players seeking out the version of other addons that leverage the library, along with my multitude of forks that I used during development of said library, the pressure to release this beast can be contained nor put off any longer.
Thank you to everyone who has playtested with this thing over the last several months, and every bit of feedback received has helped push to make this a better toolkit for all of us!
https://github.com/HDest-Community/hdest-core-lib/releases/tag/v1.0.0
#Gaming #RetroGaming #BoomerShooters #Doom #Modding #ModDevelopment #DevLog #ZDoom
anyhow, back on my shit. :)

I managed to import Serious Sam 1 models into Blender (with animations), then put them into UZDoom.
A bit cumbersome, given that most models are split, and the plugin for the SS1 models was found on a Russian-only fansite, of all places.
#doom #gaming #retro #fps #uzdoom #gzdoom #zdoom #serioussam #md3 #blender #modding
More adventures in #DoomModding today, this time we're shining some light on an old addon that has been revived, stripped down to just the parts that are needed, and brought back up with some new life via the new helper functions I've been tinkering away with over in HDCoreLib.
Given that I've mentioned this flashlight item previously (see above a few posts in this very chain) I won't belabor the refactored particle function, although what is new here is the use of a newly Planck's Law calculation for the color temperatures of the incandescent flashlight and the cool white LED flood light.
Also you may notice the physicality of the light beam itself, that's due to a Damped Spring function easing the position and direction of the light beam, which is different depending on the place that it's mounted, with your shoulders slightly lagging behind your camera without overcorrection, and the helmet being instant since it's attached to your head and thus the camera.
The flood light is still WIP, but is a decoration that can be used to light up an area in front of it, dragged around, or salvaged for its battery if it has one.
#Gaming #RetroGaming #BoomerShooters #Doom #Modding #ModDevelopment #DevLog #ZDoom