「ウィザードリィ」と「仕事猫」のコラボがまさかの実現!思わずやってしまう“ありがちなミス”を仕事猫たちが再現。戦士・僧侶・盗賊など身を包んだ仕事猫が今日も「安全探索、ヨシ!」と迷宮に挑む
https://news.denfaminicogamer.jp/news/260129l

#denfaminicogamer #Wizardry #RPG #fab #仕事猫 #コラボ #ウィザードリィ #くまみね #ドリコム #ニュース

「ウィザードリィ」と「仕事猫」のコラボがまさかの実現!思わずやってしまう“ありがちなミス”を仕事猫たちが再現。戦士・僧侶・盗賊など身を包んだ仕事猫が今日も「安全探索、ヨシ!」と迷宮に挑む

思わずやってしまう“ありがちなミス”を仕事猫たちが再現。戦士・僧侶・盗賊など身を包んだ仕事猫が今日も「安全探索、ヨシ!」と迷宮に挑む

電ファミニコゲーマー – ゲームの面白い記事読んでみない?

『ウィザードリィ』と「仕事猫」がまさかのコラボ決定!工事現場が迷宮のど真ん中につながったという予告動画とともに発表。ウィザードリィ公式Xのアイコンには仕事猫がチラリ
https://news.denfaminicogamer.jp/news/2601222c

#denfaminicogamer #仕事猫 #ニュース #Wizardry #ばくらば

『ウィザードリィ』と「仕事猫」がまさかのコラボ決定!工事現場が迷宮のど真ん中につながったという予告動画とともに発表。ウィザードリィ公式Xのアイコンには仕事猫がチラリ

現代のRPGに多大な影響を与えた『ウィザードリィ』と「仕事猫」がまさかのコラボ決定。宝箱の罠ヨシ!⇒おおっと テレポーター 工事現場が迷宮のど真ん中につながったという予告動画とともに発表。ウィザードリィ公式Xのアイコンには仕事猫がチラリ

電ファミニコゲーマー – ゲームの面白い記事読んでみない?
宿屋に泊まったら、サプライズでぬいぐるみをもらって喜ぶラナヴィーユを描きました👸 #ウィズダフネ #fanart #Wizardry
🎩🥳 Behold, the revolutionary Ed25519-CLI: because who doesn't want to dive into a command-line labyrinth just to sign messages? 🧙‍♂️✨ With #tools so #intuitive, you'll feel like a #cryptography wizard—right after you find the decoder ring in your cereal box. 🤹‍♂️🔑
https://lib25519.cr.yp.to/ed25519-cli.html #Ed25519CLI #commandline #wizardry #HackerNews #ngated
lib25519: Ed CLI

🚨 Gather 'round, aspiring #GitHub wizards! Turns out, "direct issue creation" is just fancy talk for "No, you can't do that." 🤷‍♂️ So, while the platform boasts #AI code ninjas and security sorcery, users are left scratching their heads in the magical land of "Navigation Menu." 🌪️
https://github.com/ghostty-org/ghostty/issues/3558 #Issues #Navigation #Wizardry #CodeNinjas #HackerNews #ngated
Why users cannot create Issues directly · Issue #3558 · ghostty-org/ghostty

Users are not allowed to create Issues directly in this repository - we ask that you create a Discussion first. Unlike some other projects, Ghostty does not use the issue tracker for discussion or ...

GitHub
In a staggering display of 21st-century #wizardry, the #internet demands you enable 🍪 and 🧙 #scripts to read how the intellectual elite are being protected from their own brilliance in the high-stakes world of #gambling. Because clearly, without these measures, society might collapse under the weight of too much #cleverness. 🙄
https://www.economist.com/christmas-specials/2025/12/18/the-battle-to-stop-clever-people-betting #protection #cookies #HackerNews #ngated
Wow, someone decided to sprinkle a dash of #metaprogramming on C# and call it a day. 🤯 Because clearly, what developers needed was more compile-time #wizardry to confuse future archaeologists trying to decipher ancient codebases. 🔮✨
https://github.com/sebastienros/comptime #CSharp #developerhumor #compiletime #codearchaeology #HackerNews #ngated
GitHub - sebastienros/comptime: Comptime brings meta-programming capabilities to C#, enabling compile-time code generation and evaluation.

Comptime brings meta-programming capabilities to C#, enabling compile-time code generation and evaluation. - sebastienros/comptime

GitHub

🎮 Random Retro Game:

Title: Wizardry: Proving Grounds of the Mad Overlord
Released: 1981-09-01
Platforms: Game Boy Color, NES
Also released on: PC, SNES, Classic Macintosh, Apple II, Commodore / Amiga

#Wizardry:ProvingGroundsoftheMadOverlord #GameBoyColor #NES #Retrogames

#UNIX #oneliner #shellscript:

clear && echo "" && date | tr -d "\n" && uptime && echo ""

Output:

Sat Dec 20 12:18:53 GMT Standard Time 2025 12:18:53 up 5 days, 16:03, load average: 0.00, 0.00, 0.00

NB This #commandline #wizardry is a #busybox script running on #Windows11. Enjoy #DOScember.

🎨💻 Behold, a blog post where #Sebastian #Aaltonen, the self-proclaimed #graphics guru, spends 30 years of graphics #wizardry telling us there's no #magic API! 🚫✨ Spoiler: it's as exciting as watching paint dry in a #virtual #world. 🎮👀
https://www.sebastianaaltonen.com/blog/no-graphics-api #API #tech #humor #HackerNews #ngated
No Graphics API — Sebastian Aaltonen

Graphics APIs and shader languages have significantly increased in complexity over the past decade. It’s time to start discussing how to strip down the abstractions to simplify development, improve performance, and prepare for future GPU workloads.

Sebastian Aaltonen