Sci-Fi UI HUD BackGround | 2D GUI | Unity Asset Store

Elevate your workflow with the Sci-Fi UI HUD BackGround asset from LumaxForge Studio. Find this & more GUI on the Unity Asset Store.

For something that was supposedly everywhere in the IBM/Microsoft world in the 80's and 90's, I cannot find a single copy online of IBM's Common User Access specifications.

#retrocomputing #userInterfaces

Visibly disabled buttons exist on physical devices (often implemented with a lamp in the button) so…why is this a bad idea, exactly? But let me guess that the chief feature of being a "design lead" is that one doesn't ever have to explain bad decisions…


#ux #user-interfaces #buttons #a-foolish-skeuomorphism-is-the-hobgoblin-of-little-minds

"The #userinterfaces of the late ’90s were the last ones designed by people who actually cared, by people who approached the whole process with the end user in mind, rooted in scientific data collected by simply looking at people use their ideas. They were optimised for the user as best they could, instead of being optimised for the company’s bottom line.
It’s been downhill ever since."

From:
The #Windows 95 user interface: a case study in #usability engineering
https://www.osnews.com/story/144509/the-windows-95-user-interface-a-case-study-in-usability-engineering/

#Win95 #Microsoft #Apple #macOS #UI #UX

The Windows 95 user interface: a case study in usability engineering – OSnews

Shifting UI paradigms: Feed. Story. Chat.

Every five to ten years software engineering and computer interfaces seem to be getting a newer user interface control. Every new such UI control seems to be more popular than the previous era’s hero UI control. Right now, we are in what I call the “Chat” generation. The generation before was all about the “Story” UI — which gave way to “reels” or “shorts”, and even the base interactions in live video streams. The era before that saw the rise of the “Feed” UI, with my earliest memories of such interfaces dating back to Facebook’s Wall, or Orkut’s post feed.

The Chat era started in late 2022 with the release of ChatGPT. It was preceded by the Story era, starting around 2014 with Snapchat’s rise in popularity. Snapchat’s user interface control to tell vanishing visual stories with highlights and text overlays became popular and eventually pervasive. While it started with social media, it soon found its way to places like LinkedIn1 and Signal. Going as far back as 2008, we got the first draft of the modern-day social Feed, when Facebook first introduced the Wall. Facebook’s take was a refined version of feeds in MySpace or Orkut. But it paved the way to follow not just friends but social influencers.

None of these UI controls were new when they exploded in popularity. We have always had chat interfaces for instant messaging. RSS feeds with their focus on links likely seeded the idea for social media feeds. IRC chat streams gave way to information feeds we find ourselves in — both for group chats and microblogging feeds. The Story/Reel UI was a re-imagination of the photo carousel in portrait mode.

I sound reductive – although not intentionally. Truth is that these UI controls have undergone numerous iterations to situate themselves in newer information and interaction contexts. And while those iterations were key, such evolutions were driven by the demands and contexts of the time.

AI changed chat. The Chat interface had to evolve from a human-to-human paradigm to a human-to-bot paradigm. An explosion of multimedia – images and videos – compelled the creation of the Story control. The creators of the Story UI control needed fuse the complexity of annotations, fonts, colors and text boxes in PowerPoint presentations with the simplicity of photo slideshows. Social networking changed how we think about feeds in general. The feed of links had to iterate from serving a single-user experience in RSS readers to a social, multi-user experience that we find in modern social networks.

It is easy to pigeon-hole these advances as a product of social media. But the recent uptick in “chat” implementations has bucked that trend with applications in domains ranging from enterprise to programming. The Chat UI is a peculiar case for a different reason as well. Larger paradigm shifts like AI certainly evolved Chat as user interface control. But the UI control itself re-defined what social networks looked like. Even before AI took center stage, IM apps’ natural evolution to group messages reshaped what social media is. Think Slack, WhatsApp Telegram. Group messaging platforms took the 1-to-1 instant messaging interface, and expanded it to multiple users with one chat feed visible to all. At one point it caused Twitter to be relegated as nothing more than a public group chat. It also elevated IM apps like WhatsApp to a “social-network” status.

Each era offers a rich body for work for software engineers, designers, and product managers. That work entails reworking the whole software and product stack in light of these newer interfaces. In particular, think of — (a) implementing these frontend interfaces; (b) redesigning and re-implementing existing user-workflows around these newer interface paradigms; and (c) rewiring or tooling bank-end systems to support the evolving frontend.

The Chat era has been particularly replete with work, or re-work in many cases. So much so that we are now rethinking what browsers are. Interesting to see what UI control we get next, and what work it spurs.

  • I think of LinkedIn more as a professional network, than a social network. But happy to concede that i am splitting hairs 😁 ↩︎
  • #chat #feed #product #reels #rss #snapchat #socialMedia #software #stories #userExperience #userInterfaces #whatsapp

    To the user-interface designers and programmers out there: If the unfortunate event happens and you have to show an error message, please make sure the message is actually helpful for identifying the issue. You might think that hiding technical details is user-friendly, but in fact, the opposite is true. Do not make us guess what is wrong, tell us what you know!

    You might be afraid that this confuses users who are less tech-savvy. Not necessarily, if you give them a rough idea first (maybe in a more emphasized font) and then continue with the details you have (maybe in a smaller font). I am quite sure users are able to ignore the parts they do not understand, and if they need support, at least the person giving support has something to work with.

    Some simple examples:

    ❌ "Cannot connect to bluetooth device."
    ❓ "Okay, but why?"
    ✅ "Cannot connect to bluetooth device 'foo' (maybe it is turned off?): The device does not respond."

    ❌ "Cannot open file."
    ❓ "Which file? And again, why?"
    ✅ "Cannot open file 'testfile.txt' for reading: Permission denied"

    ❌ "Something went wrong when trying to load the website."
    ❓ "Again, what's the problem? Is the network interface down? Is the DNS server down? Is the target server itself down? Give me a hint, please!"
    ✅ "Cannot load the website. Maybe your computer is not connected to the Internet? Details: No route to host (192.168.10.1) when attempting to connect to the DNS server."

    This is nothing new. In fact, it is just an adaptation of the top-down writing approach we also use when writing scientific papers, for example: You begin with a rough overview and give increasingly more details later in the text.
    But do not omit the details completely!

    #usability #userinterfaces #userinterfacedesign #errormessages #programming #writing #technicalwriting

    Configuration files are user interfaces

    We have all been there. Your software keeps growing and you feel the need to make it customizable. It is too soon for a full-blown UI with all the bells and whistles, so your pragmatic instinct suggests a text-based configuration file. Yes, that’s exactly it! You rejoice knowing the software’s configuration will be trivial to version control. Your pragmatic instinct is satisfied as well; the door remains open to creating a proper UI later, since it would be merely a graphical view of your configuration’s structured data.

    Adolfo Ochagavía
    Ah, yes, the age-old #debate of "Your" vs. "My" in user interfaces—the true battleground for the modern UI designer 😂. Because nothing screams #innovation like obsessing over possessive pronouns while #Amazon just skips them altogether—genius! 🙄 Just remember, it's not "your" problem; it's "My" headache. 🤔🔍
    https://adamsilver.io/blog/your-vs-my-in-user-interfaces/ #UIdesign #UserInterfaces #Humor #HackerNews #ngated
    “Your” vs “My” in user interfaces

    Adam Silver – interaction designer - London, UK

    Adamsilver.io
    “Your” vs “My” in user interfaces

    Adam Silver – interaction designer - London, UK

    Adamsilver.io
    🚨 Breaking news: Font used by phones pre-iPhone era found to be good for... user interfaces? 🚀 Next, we'll find out Comic Sans is perfect for #resumes. 🤔 Maybe we should dust off our old #Nokias and start a font revolution. 📞💥
    https://www.osnews.com/story/143222/it-turns-out-nokias-legendary-font-makes-for-a-great-general-user-interface-font/ #FontRevolution #UserInterfaces #RetroTech #ComicSans #HackerNews #ngated
    It turns out Nokia’s legendary font makes for a great general user interface font – OSnews