RE: https://bsky.app/profile/did:plc:uykgyavnsqmayqhepdxqoe52/post/3mm4m4yfjwk2b
I've nearly finished rolling my own limited functionality smart objects. I should be done soon. I've written a basic system. I need to remember to hook NPC deaths to get rid of their reservations cleanly. Will it work? 🤷♂️ Unreal's didn't serve my needs, being flaky and all, so what have I got to lose? This might even have lower overhead.
I set up a new state tree, cloning the old one, and have rewritten 5 functions. 2 to go.
Although I planned on keeping the old state tree around, I'm just keeping a copy for a bit. If this works, I won't be needing it.
Vielleicht kaufe ich mir demnächst Subnautica 2.
Ich würde es vermutlich erstmal nicht spielen da es ja noch im EA ist, aber das Setting fasziniert mich wie bei Subnautica 1.
Grafisch macht Teil 2 durch die #UE5 auch durchaus etwas her:)
I'm going to archive what I have and turn off the Smart Object plugins. I've chased too many bugs that end in the SmartObjectSubsystem, which is not thread-safe after years of development. I'll do what I want to in my own subsystem, thanks.
There remains the issue of whether or not State Trees are worth the effort. Maybe.
Can't add Megascans assets to my project on both Macbook and Mac Studio.
Anyone has the same problem?
I'm pretty sure it is a server issue, but maybe maybe perhaps mine.
I am about to give up on Smart Objects ever working correctly, though Unreal Engine 5.7.4 seems stable. I'm using a 580 Nvidia driver, and I moved (to delete yet preserve) the old UnrealEngine .config settings, which seems to have helped. The Nvidia driver should probably be 595, but one victory at a time.
Why does Unreal Engine need 29GB of stuff in .config?
"First, we must configure the actual universe."
I'm not saying it might have spawned some problems, but there were 3 versions of UE it had configs for.
Let us start over with one version and see how it goes.
"Where did all of the storage space go?"
"I installed Unreal..."
"Say no more. I understand."
It doesn't appear that the Smart Object Subsystem was made any more thread-safe, though there were some fixes which might impact my code. There were also some fixes to state trees, including some which, no doubt, are biting me in 5.6.
Sigh.
I'm going to give Nvidia's 5.7.4 another try. There are some improvements and bug fixes in there, too. They fixed an issue causing crashes. Fingers crossed.
Unreal made Meta Human code functional in Linux for 5.7. I would like to be able to use that.
I've not had much success with 5.7 and Linux in the past. Hopeful, not optimistic.