Is Rust faster than C?
https://steveklabnik.com/writing/is-rust-faster-than-c/
Discussions: https://discu.eu/q/https://steveklabnik.com/writing/is-rust-faster-than-c/
Articles, projects and tutorials about #Cprogramming and #CPP.
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Is Rust faster than C?
https://steveklabnik.com/writing/is-rust-faster-than-c/
Discussions: https://discu.eu/q/https://steveklabnik.com/writing/is-rust-faster-than-c/
Type-based vs Value-based Reflection
https://brevzin.github.io/c++/2025/06/09/reflection-ts/
Discussions: https://discu.eu/q/https://brevzin.github.io/c%2B%2B/2025/06/09/reflection-ts/
Frequently, whenever the topic of Reflection comes up, I see a lot of complains specifically about the new syntax being added to support Reflection in C++26. I’ve always thought of that as being largely driven by unfamiliarity — this syntax is new, unfamiliar, and thus bad. I thought I’d take a different tactic in this post: let’s take a problem that can only be solved with Reflection and compare what the solution would look like between:
C++20 Co-Lib coroutine support library
https://github.com/Pangi790927/co-lib
Discussions: https://discu.eu/q/https://github.com/Pangi790927/co-lib
No More Shading Languages: Compiling C++ to Vulkan Shaders
https://xol.io/random/vcc-paper.pdf
Discussions: https://discu.eu/q/https://xol.io/random/vcc-paper.pdf
Question about Abseil
https://github.com/abseil/abseil-cpp
Discussions: https://discu.eu/q/https://github.com/abseil/abseil-cpp
The next phase of jank's C++ interop
https://jank-lang.org/blog/2025-06-06-next-phase-of-interop/
Discussions: https://discu.eu/q/https://jank-lang.org/blog/2025-06-06-next-phase-of-interop/
Software Tools in C
https://github.com/chenshuo/software-tools-in-c
Discussions: https://discu.eu/q/https://github.com/chenshuo/software-tools-in-c
Why does C++ think my class is copy-constructible when it can't be copy-constructed?
https://devblogs.microsoft.com/oldnewthing/20250606-00/?p=111254
Discussions: https://discu.eu/q/https://devblogs.microsoft.com/oldnewthing/20250606-00/?p=111254
biski64 – A fast and robust Java PRNG (~.47ns/call)
https://github.com/danielcota/biski64
Discussions: https://discu.eu/q/https://github.com/danielcota/biski64