For the 30 homebrews buyers ( https://itch.io/b/3695/new-8-bit-all-stars-bundle ), I thought this might be of use. I wrote a SNES gamepad patch for Crater Song ( https://orebodyinc.itch.io/crater-song ). It remaps Menuett's movements to the face buttons and moves each character's sing buttons to the shoulder buttons. You can use a SNES gamepad with Mesen or use a SNES-to-NES adapter to use it on actual NES.
https://jordigh.com/Crater%20Song%20-%20SNES%20gamepad.ips
I'm pretty proud of this. It's my first code-based ROM hack.
For #ScreenshotSaturday, here’s another #Zelda enemy recreation for my SMW mod. You can avoid it by going behind the background stealth wise, but it chases you and tries to one-shot you with a scythe attack if you get spotted.
Questions for those on the #GBA #Pokemon #ROMHacking scene, do you know if there is a hack of Emerald that just lets you capture all of Hoen'ns dex and has in-game trades for evolutions, but doesn't change anything more? Basically a fully single player vanilla Emerald experience.
Is there something similar for the Kanto remakes? A third Something Blue version, I found some (Water Blue and Wave Blue) but they all go way further and change the original experience quite a lot, denaturing it a bit.
So, for any game developers out there, do you use generative AI in your projects? Either for coding, art, writing or anything else?
Nevermind, I sped it up.
I might be cracked at ROM hacking after all?
...can this even be considered ROM hacking? we're bordering on Homebrew at this point.
RT: Iván Delgado (bluesky @toruzz.com)
"I did an interview about Super Mario Land DX that didn’t end up being published as planned, so I’m sharing it here.
Hope you find it interesting!"
https://toruzz.com/interview/2026-01-06