E570: "It's Over 5,000! (Followers on Instagram)"

YouTube

https://youtu.be/TbLY4xxR3KQ

E569: "Emissive Particles Test"
Testing some of the particle sims with no or(or minimal) lighting. The third one is egregiously bright, but I kinda dig it.

#creativecoding #madewithunity #hdrp #vfxgraph #shadergraph #realtime #realtimegraphics #realtimerendering #realtimevfx #procedural #generative #interactive

E569: "Emissive Particles Test"

YouTube

https://youtu.be/wuvcmTyCa9s

E568: "Frozen Sim Buffers 5 (SuperHot Cubes)"
Another test of the "SuperHot" style interaction where the fluid sim only processes when it detects motion in front of the screen.
Got some nice colour gradients/variation in the particles - via hue-cycling colour being added to particle every frame according to its current speed.

#creativecoding #madewithunity
#realtime #realtimegraphics #realtimerendering #realtimevfx #procedural #generative #interactive

E568: "Frozen Sim Buffers 5 (SuperHot Cubes)"

YouTube

https://youtu.be/BLMzZTzDYLU

E567: "Frozen Sim Buffers 4 (Motion To Sim Timescale)"
Testing on big screen. NB, 3D distorted on side panels as interactive is intended for flat 17m x 3m screen, rather than the LED CAVE (so it doesn't project angle of side panels, or use LED floor).

#creativecoding #madewithunity #hdrp #vfxgraph #shadergraph #realtime #realtimegraphics #realtimerendering #realtimevfx #procedural #generative #interactive

E567: "Frozen Sim Buffers 4 (Motion To Sim Timescale)"

YouTube

https://youtu.be/vmq8m5R7KCs

E566: "Frozen Sim Buffers 3 (User Motion To Sim Timescale)"
Testing utility script that hooks user motion (from depth camera) to fluid sim timescale with a fairly quick smoothing/falloff - so a bit like SuperHot, where the sim only updates/moves when you move.

#creativecoding #madewithunity #hdrp #vfxgraph #shadergraph #realtime #realtimegraphics #realtimerendering #realtimevfx #procedural #generative #interactive

E566: "Frozen Sim Buffers 3 (User Motion To Sim Timescale)"

YouTube

https://youtu.be/cZ-4ngjc1pU

E565: "Super Ultra Mega Wide 2 (Colour Variants)"
Working on stuff for a 17m wide x 3m tall video screen - testing some different colour variants.
Comped several test renders together as 17:3 aspect ratio means I can fit 3x into 16:9 frame.

#creativecoding #madewithunity #hdrp #vfxgraph #shadergraph #realtime #realtimegraphics #realtimerendering #realtimevfx #procedural #generative #interactive

E565: "Super Ultra Mega Wide 2 (Colour Variants)"

YouTube
E564: "Super Ultra Mega Wide (Motion Sim Freeze)"

YouTube

Started working on tornadoes but got sidetracked and now I'm making beams.

Also I'm not sure how glow changed in Godot 4.6, but I find it much easier to add subtle glow to effects.

#godot #realtimevfx #godotengine

E563: "Swishers"

YouTube