Plugin UX isnโ€™t just about UIโ€”it starts with the code.

If devs are fighting your plugin architecture, your users will feel it too. Good DX = better UX. Hereโ€™s why it matters ๐Ÿ‘‡

https://mikelopez.com/blog/10

#DeveloperExperience #PluginDev #UXDesign #CodeQuality #OpenSource

Why Developer Experience Matters in Plugin UX โ€“ Code, Leadership & the Remote Dev Life

๐Ÿš€ Just moved from raw DLLs to full-blown Plugin Packages using Power Platform Tools in Visual Studio?

This blog is your complete step-by-step guide, from project setup to deploying and debugging in Dataverse, with real screenshots and code.

๐Ÿ”ง No more manual plugin registration chaos.

๐Ÿ’ฌ Curious, are you still deploying DLLs manually or gone full package mode?

๐Ÿ‘‡ Drop your setup in the comments!

#PowerPlatform #Dynamics365 #Dataverse #PluginDev #XrmToolBox

http://mytrial365.com/2025/06/26/moving-beyond-dlls-creating-plugin-packages-with-power-platform-tools-for-visual-studio/

Moving Beyond DLLs: Creating Plugin Packages with Power Platform Tools for Visual Studio

In a previous post, we explored the evolution of plugin development in Dynamics 365: We compared the legacy DLL approach to the modern Plugin Package model, highlighting benefits like better ALM, dโ€ฆ

My Trial
Filter UI improvement: You can control frequency, gain, and Q with your mouse.
#musicproduction #vstplugin #pluginDev #DAWlife #musicproducer #coding #audioplugin
RI ์•Œ๊ณ ๋ฆฌ์ฆ˜ ์ ์šฉ ์ž‘์—…์ค‘ ์žก๋‹ด

๊ธฐ์กด ํ”Œ๋Ÿฌ๊ทธ์ธ์˜ ๊ฒ€์ƒ‰ ์•Œ๊ณ ๋ฆฌ์ฆ˜ ์†๋„ ๋ฌธ์ œ์— ์ง๋ฉดํ•˜์—ฌ, Subgraph isomorphism ๋ฌธ์ œ ํ•ด๊ฒฐ์„ ์œ„ํ•ด ๋‹ค์–‘ํ•œ ๋…ผ๋ฌธ๊ณผ ์•Œ๊ณ ๋ฆฌ์ฆ˜์„ ํƒ์ƒ‰ํ•˜๊ณ  RI, ArcMatch, VF3 ๋“ฑ์˜ ์†”๋ฃจ์…˜์„ ๊ฒ€ํ† ํ•œ ๊ณผ์ •์„ ์†Œ๊ฐœํ•ฉ๋‹ˆ๋‹ค. ํŠนํžˆ RI ์•Œ๊ณ ๋ฆฌ์ฆ˜์„ ํ”Œ๋Ÿฌ๊ทธ์ธ์— ํ†ตํ•ฉํ•˜๋Š” ๊ณผ์ •์—์„œ ๊ฒช์€ ์–ด๋ ค์›€๊ณผ, ์•Œ๊ณ ๋ฆฌ์ฆ˜์˜ ๋ณต์žก์„ฑ ๋•Œ๋ฌธ์— ์ฝ”๋“œ๋ฅผ ์™„์ „ํžˆ ์ดํ•ดํ•ด์•ผ๋งŒ ํ”Œ๋Ÿฌ๊ทธ์ธ์˜ ์„ค๊ณ„ ์˜๋„์— ๋งž๊ฒŒ ์ˆ˜์ •ํ•  ์ˆ˜ ์žˆ์—ˆ๋‹ค๋Š” ์ ์„ ๊ฐ•์กฐํ•ฉ๋‹ˆ๋‹ค. Rider์˜ LLM ๊ธฐ๋Šฅ์„ ํ™œ์šฉํ•˜์—ฌ ์ฝ”๋“œ๋ฅผ ๋ถ„์„ํ•˜๊ณ  ์ดํ•ดํ•˜๋Š” ๊ณผ์ •์„ ๊ฑฐ์ณ, ์žฌ๊ท€ ์—†์ด ๋ฐฐ์—ด ๊ธฐ๋ฐ˜์œผ๋กœ ํŠธ๋ฆฌ ์ˆœํšŒํ•˜๋Š” ํ‘๋งˆ์ˆ  ๊ฐ™์€ ์ฝ”๋“œ๋ฅผ ์ฒ˜์Œ ์ ‘ํ•˜๋ฉฐ ๊ฒช๋Š” ํ˜ผ๋ž€๊ณผ ์ฆ๊ฑฐ์›€์„ ๊ณต์œ ํ•ฉ๋‹ˆ๋‹ค. ํƒ€์ธ์˜ ์˜ค๋žœ ๋…ธ๋ ฅ์ด ๋‹ด๊ธด ๊ฒฐ๊ณผ๋ฌผ์„ ๋น ๋ฅด๊ฒŒ ์Šต๋“ํ•˜๋Š” ๊ณผ์ •์—์„œ ๋А๋ผ๋Š” ๋‹ฌ์ฝคํ•จ๊ณผ ๋งŒ์กฑ๊ฐ์„ ํ‘œํ˜„ํ•˜๋ฉฐ, ์ด ๊ฒฝํ—˜์ด ๊ณผ๊ฑฐ ๊ณต๋ถ€์— ์–ด๋ ค์›€์„ ๊ฒช๋˜ ์ž์‹ ์—๊ฒŒ ํฐ ๋™๊ธฐ๋ถ€์—ฌ๊ฐ€ ๋˜์—ˆ์„ ๊ฒƒ์ด๋ผ๋Š” ์†ŒํšŒ๋ฅผ ๋ฐํž™๋‹ˆ๋‹ค.

Hackers' Pub

Nouveau plugin WordPress : Mosne Media Library AstroBin

Il permet dโ€™intรฉgrer dans Gutenberg des images AstroBin, avec attribution automatique.

Un vrai gain de temps pour les passionnรฉs dโ€™astronomie !

Dรฉveloppรฉ en side project par Paolo Tesei, thรจme dev ร  lโ€™agence. Bravo ร  lui ๐Ÿ‘

๐Ÿ”— https://wordpress.org/plugins/mosne-media-library-astrobin

#WordPress #AstroBin #PluginDev #OpenSource #Astronomy

Mosne Media Library AstroBin

WordPress plugin to integrate AstroBin images into WordPress using the Media Library in the Gutenberg editor.

WordPress.org
The config ini changes in UE 5.5: Save, Load, Plugin

Description of changes to class settings in UE5.5 that affect saving and loading config ini file. About Module and Plugin.

HYAniner.com

I'm writing a post about Config for UE 5.5 on my blog.

My homepage, a pretty homepage

#UnrealEngine #GameDev #IndieGameDev #IndieDev #SoloDev #PluginDev

I didn't know it would take this long, but the more I dug into it, the more it felt like a landmine that I would step on again later, so I couldn't stop debugging. (I confess, I've stepped on it several times so far.)

I've launched a Mastodon account to share my journey and reflections. Crafting plugins is my passion, and I'm eager to showcase parts of my development process ๐Ÿ™Œ

I've created UI Color Palette on @Figma and will soon bring it to @penpot Check it out: https://www.ui-color-palette.com #PluginDev #Figma #Penpot #CreativeCoding

UI Color Palette

UI Color Palette is a Figma and FigJam plugin that creates, manages, deploys, and publishes consistent and accessible color palettes.

Developing the editor plugin with Slate means there is a flooding of string resources inside C++ code. It's hard to stay sane.

#UnrealEngine #GameDev #PluginDev #indiedev #IndieGameDev

When I use const_cast in my working project based on the Unreal Engine, I always feel guilty. But in the case of using the UObject, there is a need to do that sometimes.

#UnrealEngine #GameDev #IndieDev #IndieGameDev #PluginDev