#amsterdam #pso #poledancer #polesport #aerialart #chrome #handspring #flip #competition
Lost Son Jim: The Phantasy Star Online I quest I sadly run solely to see "hey, does the combination of DXVK being an address space hog, the NVIDIA drivers being an address space hog, and the addon plugins not helping combine with the Omnispawn framework used by event quests (and this one other quest) on Ephinea to load all game assets at once to allow monsters spawning in other areas cause WINE/Proton to hit the 2 GB address limit for 32-bit processes and crash."
Some versions of WINE and Proton are patched to ignore the 2GB limit and run up to 4 GB on all binaries (not just ones marked compatible), but official WINE doesn't, and many versions of Proton break rendering shadows in Crater Interior.
looks like I'm stuck with good old Proton GE 9-25 for the time being (the last before a major update to both Proton and DXVK broke this and several Sonic game mod launchers)
RE: https://retro.pizza/@outofprintarchive/116064288947407971
As someone with hundreds of hours into classic Phantasy Star Online (primarily Blue Burst), Episode 3 Card Revolution is a strange game. It also has more story in its opening crawl than all of Episode 1 and 2.
I kinda love the presentation of it (a lot of the stages are so cool, the music is incredible, and the mechanical voice declaring phases is really fun), but the mechanics are... well, you roll a d6 for your number of points to spend on playing cards each round. This is immediately kind of a red flag of design, IMHO. I do want to play it at some time just for the experience and the weird attempt at giving a bigger plot to the PSO universe went. (Although the abbreviated plot of PSO classic is largely an incident of development cycle.)
From what I understand, Episode III started as a side project while most of the PSO team had gone on to make Phantasy Star Universe?
C.A.R.D. Revolution is an all-time sequel name also.
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It's incredibly amusing to me that in the original Dreamcast Phantasy Star Online content, the two single-player quest routes, having now done both you can go to weird amounts of not obvious trouble to get extra stuff with are:
like even if it weren't for the Soul Eater being a really good early character weapon, it's just no contest 
Episode I and II (GC/XBox) added some stuff to the other route with Seat of the Heart giving you the Ragol Ring shield if you go to even more obscure stuff, but that's a shield that autoraises you once on death and then vanishes like a Scape Doll. It's just not worth it beyond the novelty. And then he just showed up in Episode IV years after that nonchalantly acting like your good buddy. PSO's writing is... at best evocative. 
seriously the freak shit in the Kireek stuff (taken from this guide )