Nim-Presto - REST API Framework for Nim Language
Nim-Presto - REST API Framework for Nim Language
My actual ranking for your criteria:
1. #Nim - https://nim-lang.org
2. #Odin - https://odin-lang.org
3. #Gleam - https://gleam.run
4. #Zig - https://ziglang.org
5. #Go - https://go.dev
I just started learning #OdinLang this weekend myself.
NimConf 2026: Dates Announced, Registrations Open
https://nim-lang.org/blog/2026/04/07/nimconf-2026.html
#HackerNews #NimConf2026 #DatesAnnounced #RegistrationsOpen #NimLang #ConferenceTech

The Nim Team is happy to announce the next instalment of NimConf! NimConf 2026 will happen June 20, 2026 in the traditional online format where the talks are pre-recorded and revealed as premiers on YouTube while the viewers can ask questions and the presenter can answer them in the live chat.
Circling back to this, do any #nimlang developers have a recommendation for how to pass a pointer of an object to a foreign C function? Or dereference a C pointer?
Basically looking for the equivalent of passing &x and *x (where x is a nim object / struct).
Happy new year everyone! π Iβve just released MiniECS, a minimalist ECS module for Nim. Enjoy! π
Added a new learning sample to the #kirpi framework today. This shows that small-scale platformers donβt need heavy physics engines β the collision code is just 20 lines. Enjoy. π»
https://github.com/erayzesen/kirpi?tab=readme-ov-file#learning-samples
#madewithkirpi #gamedev #nim #nimlang #platformer #programming
I added some learning samples for the kirpi game framework. π¦ You can check out the source code and play the live demos directly in your browser.
https://github.com/erayzesen/kirpi?tab=readme-ov-file#learning-samples
My definition of a Christmas spirit:
writing a mod manager for #Skyrim ...
on a #NintendoSwitch ...
in #Nim
Advent of Code 2025 - Day 08
Okay, this one was tough.
Tried a dozen data structures before settling on circuit IDs + HashTable.
Accidentally mutated object fields while using them as hash table keys.
Still have no idea why the puzzle counts already-connected junction boxes, had to look it up on reddit.
Time to solve:
Part 1: almost 2 hours
Part 2: 4 minutes
Runtime: 364 ms.
Full solution at Codeberg: https://codeberg.org/janAkali/aoc25-nim/src/branch/master/day_08/solution.nim