I actually bought Dispatch last weekend because it was erroneously tagged “LGBT+” on Steam while looking for games similar to Boyfriend Dungeon. The whole thing was a rabbit hole: turns out getting assigned “LGBT+” tags by users is a tactic that homophobic users use to sink games by giving them “adult” tags that don’t apply (since homophobes consider even the most innocuous LGBT+ related media to be hardcore pornography). After talking about it with a friend, we found out he bought Dispatch for the exact same reason as me, thinking it was LGBT+ narrative game similar to a dating sim. (Steam has since removed the tag for me, I tried to get a screenshot of it later.)

Turns out Dispatch was fun despite the fairly standard heterosexual romance plots, so I wasn’t too bothered.

All in all: interesting post.

https://newsletter.gamediscover.co/p/how-did-narrative-hit-dispatch-hit

#DispatchGame #Dispatch #CriticalRole #narrativedriven #narrativegame #visualnovel

How did narrative hit Dispatch hit 1m sales so fast?

Also: the most-streamed games for Oct, plus lots of platform & discovery news.

The GameDiscoverCo newsletter
Bloomberg: “The #market is more #narrative-driven than ever and #traders are looking for good stories and good catalysts,” said Kevin Xu, a former retail trader who founded Alpha, an AI-powered chat app for traders. “Once they have an idea, that story travels very fast and a snowball gets bigger.”

Meet The Mime Who Screams.

Race: Changeling
Bardic College: Eloquence

The Mime who Screams had a traumatic event that kept them silent for years. They've discovered that when in mortal peril, sounds do come out -- abruptly and loudly. This changeling communicates entirely via exaggerated gestures and illusions, until they erupt in terrifying banshee-like screams when pushed too far.

They avoid speech entirely, but their “cutting words” are delivered telepathically or as disruptive flashes of emotion and image. The moment they speak is meant to be mechanically and narratively explosive. (Mechanically, the Mime cannot speak unless at 25% HP or lower, or under magical duress.)

The Mime falls back on illusory scripts, prestidigitation, and exaggerated physical gestures. Silent Image, Minor Illusion, and Unseen Servant help them mime props and scenes.

While in combat, Cutting Words can still be used silently: snapping fingers, wagging fingers, holding up illusion flashcards with biting sarcasm. The Mime can also inspire allies by miming exaggerated victory scenes -- a spotlighted bow, a thumbs-up with sparkles.

Once per long rest: Break the Silence. A guttural scream delivered with Shatter, Dissonant Whispers, or a homebrewed effect that frightens nearby enemies, emporarily disables magical silence, and causes allies to gain temporary HP or advantage on next roll from shock/awe.

As a changeling, the Mime's face morphs when using Unsettling Words. Their silence becomes weaponized — like a quiet psychological horror villain.

The Mime fights with an entirely-mimed rapier, with large theatrical movements that do actual damage. The Mime also has a shield spell that is the box inside which they get trapped sometimes. The Mime can also use their mimed bow-and-arrow to target enemies with Dissonant Whispers, Vicious Mockery, or just Magic Missiles.

Any spells cast by The Mime are acted-out in a way that relates to the spell itself. Calm Emotions, for example, would have The Mime pushing down invisible walls of emotion around them to contain fury.

#changeling #bard #collegeofeloquence #dnd #ttrpg #characterconcept #mime #psychologicalhorror #silentcharacter #roleplayheavy #bardcore #uniquecharacters #flavorbuild #narrativedriven #illusionmagic #theatricalcombat

Eriksholm: The Stolen Dream | Quick Review & Gameplay | An Immersive Nordic Stealth Adventure

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Steam:Tides of Tomorrow 🌊

『Road 96』のクリエイター陣が贈る『Tides of Tomorrow』は、波乱万丈の海洋惑星エリンドでのサバイバルゲーム。さらに、友だちや配信者が下した選択に臨機応変に対応しながら生き延びなければならない。

Minds Beneath Us: Exploring the Futuristic Dystopia (Gameplay)

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Townframe: Crafting Memories and Rebuilding Towns (Demo Gameplay)

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April 6, 2024 - Day 462 - NewPlay Review
Total NewPlays: 489

Game: The Callisto Protocol

Platform: Steam
Released: Dec 2, 2022
Installed: Apr 6, 2024
Unplayed: 0d
Playtime: 34m

The Callisto Protocol is the second game in the April Humble Choice Bundle; it's a third-person narrative-driven survival horror game.

I went into it knowing it's classed as a survival horror game, and a great demonstration of why I try to go into these game without knowing what kind of game I'm getting into.

I don't like "survival horror" games as a category. But there are "SURVIVAL horror" games, and "survival HORROR" games. Outlast is an example of the former, The Callisto Protocol is an example of the latter (at least so far?).

Horror games take me places that feel too close to emotional spaces that aren't good for me; I'm not good with that kind of fear-based adrenaline. Occasionally, though, it's doable.

I found the first half hour relatively... OK. You play as Jacob Lee, a poor victim of "names pulled from a hat".

After the intro, the camera pans forward to the cockpit of a ship, and you come face to face with good old Kirkland-brand Timothy Olyphant, Josh Duhamel.

Voiceover and mocap work was done by Josh Duhamel, with the apparent antagonist played by Karen Fukuhara, best known as Kimiko Miyashiro from The Boys.

However, when Sam Witwer shows up soon after, it becomes clear who the real bad guy of the piece is. The fact your first interaction with him is him throwing your innocent character into a maximum security off-world prison is pretty much a "I don't know what I expected moment".

What these actors bring to the game is a sense of this being more than just another survival horror shooter, a game that might actually be serious about its narrative intentions. Whether they can pull it off, I have yet to find out.

In terms of gameplay so far, I was intrigued enough to keep playing, in spite of my nerves. There are a couple of things about the game that make me uneasy.

I don't mind a bit of gore, but The Callisto Protocol is a gorefest. Which brings me to the other thing. You don't just loot bodies in The Callisto Protocol (you little murder hobo), you actually need to perform a "corpse stomp" on them for them to give up their shinies.

That just feels a bit gratuitous.

The graphics and sound design create an incredible atmosphere, and if I'm in the right mood, I might end up trying to escape from Callisto.

The Callisto Protocol seems:

4: Good

#TheCallistoProtocol #ThirdPerson #NarrativeDriven #SurvivalHorror #HumbleChoice #Gaming #ProjectONG

This @LowbirthGames game cleans up real well. Johnny Nys reviewed This Bed We Made for Adventure Game Hotspot. It's a good game, but HOW GOOD? Read the review to find out. https://adventuregamehotspot.com/2024/01/05/this-bed-we-made-review/
#gamereview #adventuregame #indiegame #adventuregames @JohnnyNys #pcgamer #GamingNews #AdventureGame #PointAndClick #IndieGames #PuzzleGame #GameUpdate #NarrativeDriven #pointandclickadventure
This Bed We Made review – Only a few minor reservations about this suspenseful Hitchcockian 1950s hotel mystery | Adventure Game Hotspot

This Bed We Made sacrifices some snooping freedom and player challenge for a more linear narrative, but there are plenty of thrilling discoveries to unpack in this compelling Hitchcockian mystery.

Adventure Game Hotspot