Finally got around to finishing the basement blocking for the A and B buildings.

Map blocking has taken a lot of steam over the ~84 hours I've worked on the level. I am putting off making the lower level sub-basement for a later time. (That will end up being another 8-10 hours of in-engine work.)

Next thing I am working on is my optimized (and complicated) elevator system.

#mire #MireGame #gamedev #gamedevelopment #IndieDev #indiedevelopment #solodev #wip #workinprogress #blocking #placeholder

Finished blocking in my Sergal base mesh for my game's character. All these shapes will be merged together to make a sculpting base where I can add a lot more intricate detail.

As head/facial features vary among different ethnicities of Sergal, I'll be making a Southern and Northern head mesh to graft on later, just as I'll be making the hands and feet separately to graft on in place of the mitten hands and sock feet.

#mire #miregame #IndieDev #indiedevelopment #gamedev #gamedevelopment #sergal #anthro #3d #blender3d #CharacterCreation #character #wip #workinprogress #anatomy

Very early work in progress of the base mesh for my game's character. Lots to do still and lots to fix, but I need to get some sleep for today.

The idea will be to tweak proportions and broad muscle details, merge everything together, then sculpt in more details and niceties while tweaking anything else that needs it, make him some clothes, retop him, and then texture and rig him for animation.

I needed a break from the 2.5 month grind of whiteboxing my game's world.

#mire #miregame #gamedev #3d #blender3d #sergal #workinprogress #wip #gamedevelopment #IndieDev #indiedevelopment #anthro

My final progress update for May; I'm about 80% done with blocking in a floor plan for my game.

The overview screenshots don't look too impressive until you peel away one of the roof layers of a building and realize that the entire building is as crazy and as complex as it is.

There is still a basement and sub-basement to go for the two largest buildings. Both basements and sub-basements will add about another full floor's worth of explorable space to their respective buildings.

#mire #miregame #IndieDev #gamedev #gamedevelopment #indiedevelopment #solodev #wip #workinprogress #planning

Just did some loose photogrammetry calculations with screenshots of the old map for my game and the new map I have been working on. I calculated approximate floor space by knowing exactly how large each of the courtyards were in each map.

Calculating the floorspace of the main building in my new map, looking at ONLY the first floor, the entirety of my old map (4 floors and a basement) would fit inside of it.

This means that the main building of the new map is 4.8x larger than the old map.

This calculation also doesn't take into account the two other buildings that I have connected to the main building.

Suddenly, I don't feel bad that I've been working for 5 weeks on blocking the new map in and only being about 55% done.

#mire #miregame #solodev #IndieDev #gamedev #gamedevelopment #wip #workinprogress #blocking #placeholder #indiedevelopment

I've got a small gamedev server on Discord for Umbral Forge! I post a lot of updates on my own development and talk about steps of the whole process as I am going through them.

I'd love to have more members stop by and share their projects, ideas, and feedback.

If you're a new developer or are thinking of trying your hand at gamedev, you're just as welcome! Being surround by helpful people passionate about gamedev could be useful if you run into a hitch.

Even if you're not into actually developing and are just interested to see projects progress or learn about how video games work, we'd love to have you too!

Why not stop by?

https://discord.gg/mPztDCBDWp

#indiedev #gamedev #gamedevelopment #indiedevelopment #discord #community #umbralforge #uf #mire #miregame

Join the Umbral Forge Discord Server!

Check out the Umbral Forge community on Discord - hang out with 16 other members and enjoy free voice and text chat.

Discord

Hot-glued a placeholder flashlight to the side of my character's head because I don't want to put test lighting in some areas as I am focusing on level layouts.

It is embarrassingly simple, but I have a whole design document full of tests I want run when I get around to it. Those tests will help me decide on what to do to make the system (hopefully) very immersive.

Right now, I have it set up with a polish feature I came up with. I haven't seen in other games; the audio/visual feedback from your keystroke to turn the flashlight on or off syncs up with the button press of the flashlight. That means you can press and hold the flashlight key, hear a click, and nothing happens. Then when you release the key, you hear another click and the light comes on.

It's the small details I am enamored with. Just that alone makes the flashlight feel surprisingly good to use, even if it's taped to the side of your head.

#mire #miregame #gamedev #gamedevelopment #indiedev #indiedevelopment #solodev #wip #workinprogress

Sometimes I back up and look at the size of the map I am making and marvel in its complexity. I am about 15% done with it and every area feels unique.

It would be so nice to explore a level like this when it's done with a fresh set of eyes.

(As a reminder, or first notice to anyone seeing my project for the first time, the nearest building needs another 2 floors designed, the middle building also needs a basement and lower level, and the far building needs another 2 floors, plus a connecting basement and lower level to the main building.)

#Mire #MireGame #gamedev #gamedevelopment #solodev #indiedev #indiedevelopment #wip #workinprogress

Made some good progress on blocking in a nursing floor for my game. The floor itself is about 25% planned.

I am loving how everything is coming together; every area of the level is visually busy, but still interesting and organized because everything has a purpose.

#Mire #MireGame #gamedev #gamedevelopment #solodev #indiedev #indiedevelopment #wip #workinprogress

Realizing I am a little out of date with posting to Mastodon, here is a screenshot showing debug console messages for my interaction system.

The system uses a custom trace response to define interactive items in the world and an interface to allow actors to override different functions the interface supports.

By allowing our player's character to be able to find objects that are "Interactive," we can trigger any of the functions that the interactive object overrides. The system currently supports events for looking at an interactive object, when an entity stops looking at an interactive object, and of course, when an entity tries using an object.

#mire #miregame #indiedev #gamedev #gamedevelopment #indiedevelopment #solodev #wip #workinprogress