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Solo indie game developer, programmer, digital artist, DIY 3D-printing fiend. Echo chamber enthusiasts and the Censorship Cartel need not interact.

My current project is title called "Salvor," a co-op horror extraction-style game where you play as a Synth on the wrong side of a utopian future.

Hiatus project is a horror game in Unreal Engine 5 titled "Mire" where players are encouraged to explore and learn about an anomalous environment. (Oh, and you get to play as a Sergal.)

Always math things.

There are two versions of Muscle Milk that I can buy, a cheaper one with 32 servings per container with 32g of protein per serving, or a more expensive one with only 28 servings, but 50g of protein per serving.

Long story short, because I do three scoops instead of two scoops of the cheaper stuff, I actually am getting 21.3 servings of 48g per shake, when I can be getting 50g per serving over 28 servings of the "more expensive stuff," which in reality is $0.38 cheaper per shake.

Cheaper, more servings, and slightly more protein per serving. Who would have thought?

The only downside is that it has fewer calories per full serving. (Which sounds backwards, but you need tons of calories for body building, so now I need to eat slightly more food, which I feel like I am struggling with at 3,500 calories already.)

I'm proud of myself.

I have a fixed 35lb dumbbell that was "the big weight," and since I noticed I was getting more and more reps in before total failure in the rest of my workputs, I thought I'd give that a go for giggles; I surprised myself when I could use that for crossbody hammer curls with relative ease.

Bumping up weights in my body building journey, my ego reps for curling are 41lbs per arm while still being able to hold a lockout.

"The big weight" is now for skull crushers, which I might still need to go heavier on since I can reliably press out 10-12 reps with it.

Man, do I hate Chinese goods. The motor I got for my shredder as a part of a kit from the maker of the shredder, but the motor itself was sourced from a reseller for the kit.

"Quality tools at half the price" is the reseller tagline and that apparently means "we do half of the work and it electrocutes you."

Seriously, the gang box that is supposed to have those little metal disks you knock out with a screwdriver and hammer were just stamped into the metal to look like punch outs. It was full-seal metal all the way around so I needed to cut a hole in it to pass wires through.

More critically though, the entire body of the shredder was charged up with wall voltages of 110V, so any time you touched it, it felt like you had little metal filings stuck in your fingers. That issue is traced back to a problem with one of the starter capacitors, so one of those are probably going to fail. (Or in my luck, outlast my natural lifespan to continue trying to shock me.)

I think I only noticed it because I built a wood stand for the shredder and put it on a wood table in the dry basement, so it is completely isolated from ground.

Suffice to say, we have a grounding wire attached to the shredder now and some copper pipe in the basement, so no more angry pixies dancing around the machine and putting tiny needles in your fingers when you touch it. It ain't right, but it's better than having 110V sizzling off of it whenever it's plugged in until I get a new capacitor.

Does anyone have a "note taking project" in gamedev? Like, their own private "game" that is just a nonsense mash up of mechanics and assets as a dumping playground to figure something out before you move specific things to a main project?

Something akin to a sketchbook for artists where you just kind of do whatever you want day by day, or work on a specific thing to figure out how to do it?

#gamedev #solodev #indiedev

In case you were wondering how much idgaf power the shredder has, that is a 2HP motor that spins at 1,725rpm. The gearbox has the blades of the shredder rotating at about 10-15rpm.

I consider that gear reduction to be equivalent to between 58 and 86 really angry horses.

Carbon fiber finishes look so good with 3D printed parts. Inspired by a Pringles tube, this safety extension/mini hopper was printed with PETG-CF and discourages/stops fingees from getting too close to where the fingees want to get (in this case, the hurty bits of the shredder).

I can also fill it with insufficiently-sized regrind to further reduce more of it into usable-sized regrind instead of doing a lot of little batches.

The filament-making lineup is looking good.

Not pictured and under the table is my vacuum dryer for drying pellets and regrind.

The only thing I have left is a filament pelletizer for bad filament and starting purges, then it will be complete.

New $100 nozzle: acquired.

Printed about 5 hours of carbon-fiber-filled filament without clogging? Check.

It seems my body isn't responding well to my caloric intake while trying to bodybuild. I am getting stronger and my muscles appear to be getting bigger and more defined, but I'm not gaining weight. Unless I am somehow pulling from invisible fat reserves that I have no idea where they are in my body and am balancing burning and building, that means I need to eat more, I am rebalancing existing muscle, or I need a new scale.

I'm already struggling to eat 3,000 calories a day. I need a whole other meal to get up to about 3,500 and see if that helps.

I've heard absolute units of bodybuilders, of which it is not my goal to get to, having to eat over 7,000 calories a day for maintenance. (But they are also 350lbs of muscle.)

Eating healthy, you need to eat so much food. I wonder if I need to factor in the cost of digesting protien into my intake... Eating like 200g of protien throughout the day, you burn about 200 calories to actually digest it, so instead of eating 3,000 calories, my actual intake is about 2,800.

My total daily expenditure might be where I am messing up because I might not be in an actual surplus...

You're telling me that two horses fit inside that motor?