So imagine power and internet outage but you do want to have some communication with the outside world.

What open infrastructure would you try to utilise or would you suggest? #MeshCore or #Meshtastic?

(The former seems to have much better coverage in my area)

#LoRa #Meshing #Mesh #Communication

MeshCore
48.6%
Meshtastic
27%
I don't know, tell me more
24.3%
Poll ended at .

Meet Taubin smoothing. It is a nice smoothing method that is great for smoothing voxel based meshes. So for smoothing stepped "Lego-like" meshes.

The left here shows a raw voxelised (thresholded) voxel boundary surface. On the right is the Taubin smoothed result.

Taubin smoothing works by first doing an aggressive Laplacian smoothing step (a bit like a blurring), which removes bumps etc, but which unfortunately can distort the shape too (e.g. unwanted shrinkage/growth). Next it uses an "inverse smooth" (a bit like a sharpening operation) to attempt to push back the shape a bit to avoid distortion. With the right parameter choices it can perform really well.

This animation is for a thresholded 3D image. The colors are the original voxel intensities. The resulting shape presents as a central sphere like blob contained in a dodecahedron "cage".

See also: https://doi.org/10.1145/218380.218473

#GeometryProcessing #JuliaLang #Makie #Meshing #TilingTuesday

@h4ckernews this is about #mesh in software applications but not related to #mesh in the sense of #meshing #meshtastic devices.

I finally have a site for my mesh booleans! It's been almost 3 years since my EMBER paper. We basically took the "imul" i64 x i64 -> i128 instruction and built a geometry kernel out of that.

So, if you like robust, exact, high-performance mesh booleans (for graphics, VFX, 3D printing, CAE, ...), you might find this interesting: https://solidean.com/

(This is my commercial project, though we want to open-source the exact predicates & constructions in the future)

#geometry #graphics #meshing

Solidean — A Boolean Revolution in Geometry Processing

Exact, robust, high-performance mesh booleans for developers building CAD, CAM, and 3D software.

Solidean

Langsam aber sicher trudelt meine MeshCore-Hardware ein. Drei WisBlocks sind schon als Repeater programmiert. Jetzt warte ich noch auf Solarpanel und Antennen, dann werde ich die Teile mal provisorisch an ihre zukünftigen Orte hängen und den Empfang testen.

Nachdem ich diesen Thread gelesen habe, bin ich froh, mich nicht für Meshtastic entschieden zu haben:

https://partyon.xyz/@nullagent/115005174102950908

#meshcore #meshtastic #lora #meshing #communication #blackout #funkloch #münstertal #bollschweil #ehrenkirchen

nullagent (@[email protected])

I've been busy as hell this past week. A lot of people have been asking hard questions about the security of LoRa systems when they hear about mesh radios. I'm not one to trust the marketing so I and several friends put together two new LoRa tools to help us audit the security claims of LoRa mesh systems! 🤘🏿 📡 ✨ #radio #cybersecurity #privacy #meshtastic #lorapipe #meshmarauder #lora #mesh

PartyOn
A single #WebID is the "Magic Key" for #meshing disparate #linkeddata across: #Facebook #LinkedIn #Plaxo #MySpace #web20 #e20 platforms etc.

@HauntedOwlbear makes sense...

I just am not a fan of #Tailscale as a centralized service and would rather evaluate #tinc (if #meshing is needed) and otherwise choose #WireGuard, #OpenVPN & #IPsec depending on the client(s) and expected throughput...

  • In fact I did custom-built boxes that got them into colocation as "VPN Hubs" (similar to those #Viprinet ones ...

Went with another classic, the dragon statue.

This shows triangulated surface remeshing using a (very basic) #JuliaLang wrapper for @BrunoLevy01 et al.'s fantastic Geogram library (https://github.com/BrunoLevy/geogram).

#GeometryProcessing #Meshing #ComputationalMechanics #ComputationalDesign

GitHub - BrunoLevy/geogram: a programming library with geometric algorithms

a programming library with geometric algorithms. Contribute to BrunoLevy/geogram development by creating an account on GitHub.

GitHub

Coming soon to #comodo: constrained #Delaunay triangulations. Which I decided needs parameterized #Batman curves too for testing purposes 🦇

#julialang #GeometryProcessing #meshing #ComputationalDesign