Hi folks! πŸ‘‹βœŒοΈ What's the beautiful day, right? πŸ™‚

I've publish the new version of "Vasya go to home 🏑", and you can download it from here πŸ‘‰ https://codeberg.org/xolatgames/Vasya-go-to-home/releases/tag/v1.2.2

Also don't forget to check my devlog πŸ‘‰ https://xolat.games/devlogs/2026/03/21/post/ , or it's sometimes better to subscribe on it through RSS πŸ‘‰ https://xolat.games/feed.xml

Have a good day to everyone! πŸ˜‰

#vasya #macroquad #rust #rustlang #game #gamedev #devlog #appimage #linux #games #indiegame #indiedev #inkscape #tiled #TiledMapEditor #2d #maze #arcade

Hi folks! ✌️

Here's the little bugfix of Vasya who go to his home πŸ‘πŸ‘‰ https://codeberg.org/xolatgames/Vasya-go-to-home/releases/tag/v1.2.1

The bug was let you to collect books πŸ“š, restart a level, then collect them again βž•πŸ“š, but the previous ones didn't be erased.

I've fix it! πŸ˜„πŸ˜

#vasya #rust #rustlang #macroquad #2d #maze #game #games #gamedev #indie #indiedev #dev #devlog #arcade #development #appimage #linux #release #inkscape #tiled #TiledMapEditor

Fixed the bug with collecting books πŸ“š - xolatgames/Vasya-go-to-home

## Changes πŸ“ - [x] Fixed the bug where you collect books, restart a level, then you can collect books again, but the previous books didn't be destroyed βž•πŸ“š

Codeberg.org

Hi folks! ✌️

Here's the FINAL update of Vasya who go to his home πŸ‘πŸ‘‰ https://codeberg.org/xolatgames/Vasya-go-to-home/releases/tag/v1.2.0

Now I tested all levels, checked it, and made them walkthroughable πŸšΆβ€β™‚οΈ

Don't forget to check my website πŸ‘‰ https://xolat.games/ , and see you later folks πŸ˜‰

#vasya #rust #rustlang #macroquad #gamedev #indiedev #game #games #2d #maze #arcade #topview #inkscape #tiled #TiledMapEditor #indie #opensource #codeberg #appimage #linux #website #websites #site #sites

The FINAL step! πŸ₯Ύ - xolatgames/Vasya-go-to-home

## The Changes πŸ“ - [x] I tested all levels, edited them, so now they're walkthroughable. - [x] Now you can restart the level by pressing `R` key.

Codeberg.org

Hi, folks! ✌️ I've add main menu options, continue the game ▢️, and also enabling and disabling music and sounds effects 🎢 feature to the game about Vasya who go to Home 🏑

You can download the new version from here πŸ‘‰ https://codeberg.org/xolatgames/Vasya-go-to-home/releases/tag/v1.1.0

Or view his source code πŸ‘‰ https://codeberg.org/xolatgames/Vasya-go-to-home

#rust #rustlang #inkscape #game #gamedev #games #2d #maze #adventure #codeberg #opensource #appimage #linux #linuxgaming #linux_gaming #Vasya #tiled #TiledMapEditor #macroquad

I just published v0.5.0 of my Rust crate quad-gif to display GIF animations using Macroquad. It includes an option to set the FilterMode to allow pixel perfect rendering. It also adds a slightly improved command line parsing.

https://github.com/ollej/quad-gif

#Rust #RustLang #Macroquad #GIF

Rusty Code is a small application that shows a snippet of code. It can be used to show code examples on a big screen. It’s also available as a web page that can show a GitHub gist or code from a URL parameter.

The source code is available here:
https://github.com/ollej/rusty-code

Here is a web demo:
https://ollej.github.io/rusty-code/demo/index.html

#RustLang #Rust #Macroquad

GitHub - ollej/rusty-code: Display source code on screen using Macroquad.

Display source code on screen using Macroquad. Contribute to ollej/rusty-code development by creating an account on GitHub.

GitHub

Last year I started to implement the raytracer from the book The Ray-Tracer Challenge from Pragmatic Programmer by Jamis Buck. It describes all concepts very well, and the implementation is done through cucumber test cases, so it can be followed in any language you want.

http://www.raytracerchallenge.com/

My implementation is coded in Rust and renders the images using the game library Macroquad.
https://github.com/ollej/macroquad-raytracer

#Rust #RustLang #Macroquad #raytracer #gfx #RayTracerChallenge

I’ve implemented the roguelike game from Herbert Wolverson’s book Hands-on Rust using Macroquad for the graphics. The ECS used is still Legion, and the pathfinding is from bracket-lib.

The code is available in the Rust GameDev working group’s Rust Game Ports repository that contains multiple games in different game engines. My port of Infinite Bunner is also available there. There’s also another port of the roguelike game using Bevy ECS to compare with.

https://github.com/rust-gamedev/rust-game-ports/tree/master/rusty_roguelike-macroquad

https://hands-on-rust.com/

#Rust #RustLang #Macroquad #gamedev #book #ecs

rust-game-ports/rusty_roguelike-macroquad at master Β· rust-gamedev/rust-game-ports

Official host of games ported using Rust game libraries. - rust-gamedev/rust-game-ports

GitHub

Rusty Slider is a slideshow presentation app where all the slides are written in plain markdown text. The layout is completely separated and defined by JSON theme files, so you can focus on the content when writing the presentation.

It supports images and syntax highlighted code blocks that can even be executed to show output.

The app is available for Windows, Mac and Linux, and can also be run in a web browser.

https://ollej.github.io/rusty-slider/

#Rust #RustLang #Macroquad #slideshow #presentation

Rusty Slider

A small tool to display markdown files as a slideshow written in Rust.

rusty-slider

The quad-gif crate is a small Rust library to display an animated GIF image with the game framework Macroquad. It also has a binary that opens a window showing a looping GIF animation.

https://github.com/ollej/quad-gif

#Rust #RustLang #Macroquad #gif

GitHub - ollej/quad-gif: Display GIF animations with Macroquad

Display GIF animations with Macroquad. Contribute to ollej/quad-gif development by creating an account on GitHub.

GitHub