Found the reason for this physics explosion! It's caused by "continuous collision detection", when two bodies are kept close to one another by a joint, and both are moving together at high speed. I suppose at some point it detects collisions that should not exist and it conflicts with the joint constraints.

I can't disable collision between bodies on both side of the joint since it's important they can collide (depending on what the player builds).

#GameDev #JoltPhysics

More tests with hinges.

I'm not sure this structure would be allowed in a children playground πŸ˜… Watch your fingers...

#GameDev #JoltPhysics

Reworked the First Person controller with Jolt Physics. ⚑
To test it out, I upgraded the spline system and built a train. πŸš‚
Now, let's see if the train can carry objects! πŸ“¦
Spoiler: Yes! βœ…
#gamedev #indiedev #fps #joltphysics #gameengine
Basketball Breakout 3D by rburing

Shoot the ball and break the wall!

itch.io

It is so cool that Jolt Physics is now becoming part of the core!

#godotengine #gamedev #joltphysics https://mastodon.gamedev.place/@godotengine/113684988767274974

Godot Engine :godot: (@[email protected])

As our team winds down for the holiday season, we present you with one last gift before the new year: our final development build of the year! #godot #godotengine https://godotengine.org/article/dev-snapshot-godot-4-4-dev-7/

Gamedev Mastodon

I started looking at Jolt physics.I did some tests, namely joint stretching.I also complicate the task: the mass varies greatly.
As a result, Jolt physics is certainly better, but it has nuances.

Video 1/6

#GodotEngine #joltphysics

I forked one of my games and integrated @jrouwe's JoltPhysics into it. Wonder what this will lead to?

#indiedev #indiegame #IndieGameDev #gamedeveloper #OpenGL #D3D12 #DirectX12 #joltphysics

Attempt #3
Jolts HingeJoint3D is a bit different from the base HingeJoint3D and under documented at this point.

Still playing with settings but the device is at 10kg and the hinge properties are attached.

#godotengine #joltphysics #tankgame #indiegamedev

Having fun with the new custom gravity feature for vehicles! #JoltPhysics
Jolt Physics got support for contact listeners for soft bodies. This allows you to change mass on the fly or to turn a body into a sensor so that it reports collision but there will be no collision response. #JoltPhysics