#Godoctober Day 15

Diving in collisions at last. For now it's a simple export from blender with "-col" suffix. So complex concave colliders, no batch-export, no material assignement

I'll look for a better pipeline (maybe a plugin?)

#GodotEngine #collisions #b3d

#Godoctober day 14

Played with Shader globals: Wetness everywhere πŸ’¦

also idk how to use specular & metallic ><

#GodotEngine #shader

#Godoctober Day 13

Finally tried Global Illumination (SDFGI), played with the settings to get generous light bounces & shadows in hollow buildings.
Also banged my head on triplanar (again)

#godotengine #shader

#Godoctober Day 12

Still in shaderland! Tested triplanar & alpha/translucency

#GodotEngine #shader

Spent 2 days outside, so no #Godoctober 10 & 11. Slept in a mountain refuge ⛰️
It was a gorgeous hike, chill days and fall colors everywhere 🍁

#Godoctober day 9

Colors! Testing environment settings, removed tonemapper πŸ’€ & played with anti-aliasing. Also tried launching godot with command line. So not much, just setting up a good base
#godotengine #gamedev

#Godoctober Day 8

improved again the rimlight. I needed to understand depth spaces to use the correct one: linear, raw, normalized...

Also had to translate unity shader graphs explanations to godot. The godot doc on depth texture could be better!!

#godotengine #shader

#Godoctober day 7

Still in shader land: improved the rim-light effect. It was quite hard to do with the visual graph, because there's no "sceneDepthFromScreenUV" node. I improved my understanding of the openGL shader pipeline ✨

The rimlight shader is an idea by @HarryAlisavakis)
#GodotEngine #shader

#Godoctober day 6

I tweaked Godot editor settings, changed the theme and changed the awful default 3D navigation (just my tastes, but it drove me crazy)

(theme by @passivestar : https://github.com/passivestar/godot-minimal-theme)

#godotengine #gamedev

GitHub - passivestar/godot-minimal-theme: Godot Minimal Editor Theme

Godot Minimal Editor Theme. Contribute to passivestar/godot-minimal-theme development by creating an account on GitHub.

GitHub

#Godoctober day 5:
still working on a cel-shaded shader

got fresnel working, & learned how to make Custom Visual Shader Nodes

Tomorrow I'll work on the Van shaders!