I just finished another #Pathfinder #RiseOfTheRunelords session with the gang. It was hella fun. The players finished exploring the Festering Maze of Sloth and I really got to pull out all the stops about how disgusting it was down in the bathhouse turned sewer. I also managed to get some good rolls in landing damage against my players, which I almost never get to do.

The only thing I don't like about Pathfinder is that there is so much going on with the NPC character sheets that it's easy to miss things. All the extra powers and feats bore me to tears. I'm really looking forward to running a lighter game again. I'm definitely not a fan of crunch. It gets in the way of running a fast, smooth combat as I have to flip between multiple pages of creatures, spells, and the PHB for rules.

It doesn't look like we'll get to #Ravenloft before Halloween this year, which is disappointing but fine. With luck, my players will be okay with an #OSR game, but at this point, I'd settle for #13thAge since it's lighter than Pathfinder and the monster descriptions are tight and powers are well described in easy to find places. It's a much easier game for me to run.

#TTRPG #GMLife

I've been running through #RiseOfTheRunelords with my #Pathfinder group. I feel like they really made a mistake in not giving bosses and sub-bosses more minions to aid them in combat. I've had to learn to make adjustments because my players keep whomping my villains.

Also, the whole ogre module was just... pretty awful. I think someone was working through some things with that one.

I've also reinforced that I prefer lighter, less crunchy systems. It's hard to keep track of all of the feats, powers, and whatnot that players and NPCs have. It makes things a real chore.

Oh, what I wouldn't do for a good #OSR campaign next time.

#TTRPG #GMLife

Another fun #Pathfinder #RiseOfTheRunelords #TTRPG session today. We're making progress running through the dungeons in the Runeforge.

I think we'll be taking a brief break after this to make characters for some #OSR fun with the original #Ravenloft game using #Gurbintroll Games #LightFantasyRPG.

I think we'll have a couple of new players who have only played a little (if any!) TTRPGs. Should be a ton of fun!

#GMLife

I think I figured out a way to bypass the unflattering depiction of a particular marginalized peoples in the original #Ravenloft #ADnD module.

I'm moving Barovia to an island. Instead of the Vistani, #Strahd will be using pirates and marauders to ferry people to the island and to bring in goods. The rest of the map will be the same, it's just a big island surrounded by impenetrable fog.

Between listening to #3BlackHalflings and reading #LightFantasyRPG by @Gurbintroll, I'm trying to make my games more inclusive and open. I don't think I'll loose much of the flavor.

Also, after watching #SethSkorkowski review the module, I'm making the fog move people around the island and they'll exit to a somewhat randomized point on the map if they try to enter it. The fog will be navigable by using a special lantern and a special candle, possessed by the sailors.

#TTRPG #GMLife

Weekend #TTRPG report: we had another great #Pathfinder #RiseOfTheRunelords session. The party found a creative use for the Carrion Compass spell that I let them use as a floating mummy hand that operated like a quest pointer, so they speed ran through yet another dungeon section.

At least they're good about going back through and cleaning up the dregs.

#GMLife

I really miss having enough #TTRPG material to post regularly. I really enjoy hearing from other #GM, #DM, and players. Maybe I should try to make #AskAGameMaster a thing.

#GMLife

Looks like I may be running the original #Ravenloft module for October/#Halloween this year, and I'm going to use #LightFantasy #OSR which is based on B/X #DND to run it. I just need to figure out how high to bump everyone up. I'm running a party of 5, I think. Should be a hoot!

#TTRPG #GMLife

Looks like I may be adding yet another #TTRPG game that I'm GMing. We have some young friends and the boyfriend has asked about playing in one of my games. At this point, the easiest way to get them in is to start a fresh campaign for them.

I'm going to push for #13thAge since I already have a campaign at home and I think, honestly, it's an easier game to start with than #DnD5e. I'd go for #CastlesAndCrusades (#CnC) or #LiteFantasyRPG, but my wife doesn't seem as keen on those games.

Not sure I have the spoons for another #Pathfinder game. 1e Pathfinder is a lot more number intensive than I'm comfortable with.

#GMLife

I’ve always loved Shadowrun's Priority System for characters, it’s crunchy, it’s fast, and it forces interesting trade-offs. But for this campaign, I’m using the Metahumans (optional rule) shifting it from A to C priority C. #GMLife
After every campaign (long or mini) I do an after-action report: what worked, what could’ve landed better, & player trends I spotted. With #RIFTS Season 1 in the rearview, I’m digging into those notes. I left things on a, positive cliffhanger that’s just begging to be picked up. #Palladium #GMLife