As a #GM #DM #Storyteller or other name for a #TTRPG referee, you can't really control the rolls (unless you're cheating) or the players (which is half the fun!), but you can control the tone of results.
When I'm running a heroic game, I never want to undercut the players and make the characters feel foolish. "You rolled a 1 so you drop your weapon and soil yourself" diminishes the character.
Instead, I use that as a chance to make the world feel more dangerous.
"You rolled a 1. The bandit in front of you blocks your attack and pushes an offense, slashing at you, knocking you off balance with skill and grace."
"You rolled a 1. Your blood drips into your eyes, temporarily blinding you with stinging saltiness."
"You rolled a 1. The goblin lashes out with surprising ferocity. Fear and desperation in its eyes, hoping to drive you off and protect its family from the invading adventurers."
But that's just my two cents.
#GMLife