Just fixed another #FluidSimulation bug.
Water could overflow through the roof 🫣 This was a bit hard to spot because usually you don't get to see what happens inside the terrain.
So let's take a look behind the scenes. Or under the scene at least. Once the camera is inside the terrain, you can see through and sometimes it's a better viewpoint for debugging.
When a voxel is full of water, it should not overflow to the voxel above if it's blocked by terrain. Bug fixed.
