Writing An Open-World Engine For The Nintendo 64

Anyone who has ever played Nintendo 64 games is probably familiar with the ways that large worlds in these games got split up, with many loading zones. Another noticeable aspect is that of the limi…

Hackaday
Writing An Open-World Engine For The Nintendo 64

Anyone who has ever played Nintendo 64 games is probably familiar with the ways that large worlds in these games got split up, with many loading zones. Another noticeable aspect is that of the limi…

Hackaday
Understand Your Printer Better With The Interactive Inkjet Simulator

Love them or hate them, inkjets are still a very popular technology for putting text and images on paper, and with good reason. They work and are inexpensive, or would be, if not for the cartridge …

Hackaday
Understand Your Printer Better With The Interactive Inkjet Simulator

Love them or hate them, inkjets are still a very popular technology for putting text and images on paper, and with good reason. They work and are inexpensive, or would be, if not for the cartridge …

Hackaday
FullSpectrum Is Like HueForge For 3D Models, But Bring Your Toolchanger

Full-color 3D printing is something of a holy grail, if nothing else just because of how much it impresses the normies. We’ve seen a lot of multi-material units the past few years, and with S…

Hackaday
Disassembling Opcodes With A Font

Those who stay into the forbidden realm of font rendering quickly learn how convoluted and arcane it can be – LaTeX is a fully Turing-complete programming language, Unicode has over eighty invisibl…

Hackaday
GNU Radio Gets A Makeover With PimpMyGRC

[idealdealy] had a problem. GNU Radio Companion was proving to be a powerful tool, but it just didn’t look… cool enough. The solution? A custom bit of software called PimpMyGRC, designe…

Hackaday