@VD15 sadly the latter one necessitates #microSDexpress and it's #PCIe / #NVMe-based #SDexpress interface.

That being said #microSD->#SD adaptors are common in some #industrial / #embedded systems with #RaspberryPi to easily swap OSes and exchange data.

Kinda like that SD adaptor (video via @rasteri)…

Playing DOS Games On An Enormous Industrial Computer! #doscember

YouTube

@mook @0xIO32

like obviously ipv4 is a pain, but it's also not that big a deal either it's a legacy thing

There are still devices & software being manufactured & sold that are #IPv4only and will refuse to work if they don't have a static #IPv4 on #WAN.

#IPv6 is sadly not yet mandated otherwise #CGNAT & bs like #DualStackLite would've never been created.

Why not turn retail units to dev units?

Oh, right!

This is Nintendo we're talking about.

‘They can’t get the hardware’: Nintendo is reportedly telling would-be Switch 2 devs to release on Switch instead | VGC

https://www.videogameschronicle.com/news/they-cant-get-the-hardware-nintendo-is-reportedly-telling-would-be-switch-2-devs-to-release-on-switch-instead/

#Nintendo #Switch2 #Developers #DevKits #Hardware #Gaming

I was today old when I found out that the earliest #DevKits for the #Xbox360 were just #G5 #MacPro with a modified X1950 GPU!

Le kit de développement « alpha » de la Xbox 360 - Le journal du lapin

Le journal du lapin, mon espace personnel ou je parle de trucs retro, d'expérimentations et de produits Apple. Et évidemment de prototypes.

Le journal du lapin

@landley @dalias @stman @OS1337 I do agree that #RiscV has the chicken-egg - problem and those currently invested in it are mostly those fleeing #ARM and their shift from licensing their ISA and extensions on a per-chip - flat fee basis to a percentage of the sales price of the final product containing it, because they assume that'll be way more mone.

We see that with #WesternDigital, which already have some capabilities but as you correctly point out, even #WD won't have tooled up to the point that they can vomit containers of SoC's on the market that are competitive in price to their #arm64 competition...

Maybe if the #Enshittification of ARM accelerates faster we'll see licensees like #MediaTek shift gears - espechally when their currently negotiated terms run out and ARM gets too greedy...

As a public Corporation, ARM are legally required to maximize earnings and profits for their shareholders by all means legally possible!

That being said, it's almost always a price/performance decision - maybe restricted by thermal/power envelope (i.e. mobile/edge/embedded computing devices: One cannot hold a smartphone in their hands if it were to output 35W+, also there are safety limits in terms of temperature with skin-co tacting case parts and the Chips themselves...) and only in the low-end it's a matter of just pricing (i.e. costs for #DevKits and low quantity orders of #PiPico vs. #Atmel #ATMEGA), because again: Innovation moves upwards.

Which is why everyone doing some #IoT / #EdgeComputing gadget starts prototyping with like a #RaspberryPi (or clone of it): Because they are cheap (when available at MSRP) and avialable (when not scalped) to the point that if someone fecks up a board it's cheap enough to replace on a whim...

@Fenreliania So I'd rather expect #W4Games to make that #SDK integration happening with a sort-of toolchain similar to #Unity: Thus they as a #Company can comply with all the #NDAs and #Gatekeeping the Platform Owners demand - just like Unity today.

Console manufacturers usually just provide #commercial #Engine #developers and #middleware providers with #devkits to make their stuff work, they rarely invest into that themselves outside 1st party / inhouse exclusives.
https://mastodon.gamedev.place/@Fenreliania/111055557143905673

Fenreliania, Many Gamedevs (@Fenreliania@mastodon.gamedev.place)

@kkarhan@mstdn.social Console support is definitely lacking right now, mostly because it's an open source engine so including proprietary work ain't simple. But I reckon with more people using Godot, it won't be long before console manufacturers develop exporters for Godot, for use by developers in the same way as devkits.

Gamedev Mastodon

.... but basically they have always-online - DRM and their #DevKits will basically brick unless they can reach the platform providers' servers and uses a specific IP to do so.

Because I did have to setup the networking for a PS4 devkit years ago so that it would actually run and not be a paperweight....

@cai_tan But then again that's the norm of the #Enshittification of the #Web in general,

Like even 7th gen #Console #DevKits had better #ITsec than #YouTube does...
https://www.youtube.com/watch?v=yGXaAWbzl5A

https://vt.social/@cai_tan/110686567057201156

My Channel Was Deleted Last Night

YouTube
@fuchsiii @0x47df yeah, #DevKits can be kinda absurd, like the @Raspberry_Pi #ComputeModule #DevKit was like €160 so until the #CM4 and it's €40 IO-Board they didn't really get any far adoption by #devs beyond people like @geerlingguy who use them to cluster stuff...