A friend suggested playing Wabash Cannonball, but when digging through my Winsome crate, I found Chicago & NorthWestern. This John Bohrer design from 2016 was released by Rio Grande in 2023, so it's more widely available.

It's a funny game. This is a cube rails game where railroad companies spread out west from Chicago. Everybody gets to buy one share at the beginning of the game, then it's the usual build track or offer stock for auction stuff from Winsome games. However! There are some really curious twists in this game.

First of all, there aren't many dividends. Each player can trigger dividends once per game. Each company can pay a special dividend once per game, after they reach their target city (this is usually trivial). While the dividends are rare, they can be lucrative: last night my best dividend was $180.

The companies can also "go west". When the track reaches the western edge of the board, the company can then leave the game. After that, it doesn't build or sell shares, but it pays a bigger dividend. The game usually ends after four companies go west, but can also end when all companies have paid their special dividends or all shares are sold. These seem unlikely.

We played two games back-to-back, as the games only took 35-40 minutes each. This is an intriguing game of juggling your priorities and controlling your money. You often want to do at least three things on your turn. Build track, try to get more shares, run a special... Also how much you want to build before cashing out the special dividend, and what if a minority shareholder sends the company to west before you get the special dividend?

In the second game, the end game was delicious. The third player was out of the race no matter what. I had bigger dividends (180-150 or so), but only my opponent had a dividend card left, and of course they're not paying out dividends. Only cash in hand matters in the end, and I had one dollar more. My opponent put a share in the auction and bid $25. I expected the company would pay a special dividend for $27 before going west and ending the game, maybe more, so I bid more and got the company. We built it up, I got $33 in dividends, and before the game was over my opponent was also forced to auction a worthless share and pay $5 for it, so I won by $14.

I used to play this once per year from 2016–2019 but haven't played since. Now I think the game will get back to rotation, as it is a delightful. From my BGG notes, I see I've once won the game before any dividends were paid. That's curious. We need to play more. I remember thinking about drawing a new board for my Winsome copy, like I did for South African Railroads. That might be a fun project at some point.

#boardgames #boardgame #cuberails

Oh, this is far more promising. 80% of games in bankruptcy still seems high maybe? But 40% in div 2 means there's a hump, but there's space to play in.

There's other number changes so far - but big thing is that bonds don't charge interest in the very first dividend round only. It's a bit of a kludge, I admit.

But, TMLC is still not incentivised to go to Hobart almost at all, compared against going for the resources on the side.

#CubeRails #BoardgameDesign #Boardgames #EmuBayRailwayCompany

Evidently, changing the deferred bonds is the killer either way.

I really wanted to get the bankruptcies to about 1/3 games. Getting the bonds right is going to be a while.

The outliers of cash seem to show a bit too much going around, but the quartiles and medians seem to show that generally, most games are a bit more sensible.

This is going to take time.

#BoardgameDesign #BoardGames #CubeRails #EmuBayRailwayCompany

Tried to fix no bankruptcies and make it 'some bankruptcies'.

Result: in 1000000 simulations... 90+% of them ended in bankruptcies, and more than half after the first dividend payment.

I may have changed too much at once. But iteration is nice and speedy!

#BoardgameDesign #Boardgames #Cuberails #EmuBayRailwayCompany

Hi - I'm Lachlan, and my latest nerd-snipe has cost like 6 months and counting.
I struggle having contiguous periods of time that I can play test, but get little blocks of it. So, I've built an implementation of MCTS in #Rust that can play various games. (I also learned Rust). The main reason is that I wanted to run simulations on Emu Bay Railway Company so I would hopefully be able to make it not broken and interesting.

#BoardgameDesign #Boardgames #Traingames #Cuberails #EmuBayRailwayCompany

Looking at #EmuBayRailwayCompany yet again. I still think I can make the thing work. Trying to do a huge change in map scale to lead to more interesting decisions.

But nothing can help me get around that there is historically almost no settlement in Tasmania's east!

#BoardGameDesign #CubeRails #BoardGames

Why is it so hard to get a game of #ChicagoExpress happening on #BoardGameArena? It's a gem!

#boardgames #CubeRails

Why not start #traintuesday when it's Tuesday in Australian time?
Had a bad week - so very little progress on #EmuBayRailwayCompany. Added a little red square with some new prices for the 6th dividend round, and an end game condition of 'dividends have been paid the 6th time'. Trying to force it to end before anybody runs away with anything.

Also lost a game of #1889 - potential bad move in OR3 to not trash my existing company KO to float something new left me gasping for air with a 3T that wouldn't rust and a single company.

#18xx #cuberails

Toying with Emu Bay Railway Company again.
Moved TMLC to start in Hobart, and added some water costs. Result will be that L&WR has the interesting decision of south to Hobart, or North to Devonport, and there's some competition for the cheaper and shorter routes between Hobard and Launceston.
#cuberails #boardgames

Hi friends - I'm Lachlan. I'm also @lachlan. I thought it might be fun to start hanging out in some of the servers of interests. I'll be boosting any wargame posts I make on the other account here, and probably the other way around too.

Still relatively new to wargaming, but enjoy the #TwilightStruggle, have #ImperialStruggle here and a few games under my belt, a fair bit of solo #SpaceEmpires4X, quite a few games of #ShoresOfTripoli over on Rally the troops and a few of #PaxPamir, if you count that. I'd love to try #EmpireOfTheSun one day, but I don't know if I'm clever enough to learn it.

My other boardgaming loves are train games: love my #CubeRails (and designed Emu Bay Railway Company), #18xx (and designed - badly - #18Dracula, which I keep intending on fixing), #AgeOfSteam and #BrassBirmingham.

Have a newborn, so play time is a little limited, but loving Async, particularly #18xx.

Outside of games, I'm a software developer, an amateur artist, a less amateur guitarist and a churchgoer.

Thanks for having me!