#BoardGameDesign #HistoricalGames #CongressOfVienna
Si vous voulez tester cette pépite (en formation), on a un super module TableTopSimulator et on est très sympas donc faites signe ! 🥰
Design Diaries – In Medias Res – Entry 1
Maybe I'll just hit right off with a definition: in me·di·as res in-ˈme-dē-əs-ˈrās -ˈmē-dē-əs-ˈrēz : in or into the middle of a narrative or plot https://www.merriam-webster.com/dictionary/in%20medias%20res The hero of the story is already in the thick of it. Maybe running from some big bads. Maybe the cards didn't fall like she needed it to fall? And you, dear reader, are dropped right in the middle of it. Last year, maybe more, the idea for a game came a […]https://wrinkleinsilveradventures.com/2026/06/23/design-diaries-in-medias-res-entry-1/
If you have a passing interest in board game design, you might like this keynote from the Unpub Festival back in March.
Designer Connie Vogelmann gives a high level view of what's desirable to be a successful designer.

𝗘𝘅𝗰𝗲𝗿𝗽𝘁𝘀 𝗳𝗿𝗼𝗺 𝗠𝗮𝗻𝘂𝗮𝗹
"Each action taken in the cabinet reduces by one the number of zones the aristocrat may visit on the Vienna board that round."
The cabinet is the aristocrat's alone — personal political affairs and correspondence. But every action you take at the desk is one fewer zone you can reach in Vienna that round.
Ambition at the desk, or presence where it actually happens. Bureaucracy should always have a price.
Excerpts from Manual
"Rest – sit out your turn to sober up, removing one hangover token. The party carries on without you."
Rest is an action during the entertainment, not the morning after. On your turn you could stay in and drink with people to win their favour – or step outside, clear your head, and sit this one out.
It's a more honest version of "pass": even doing nothing is something the night asks of you. And the party does not wait.