A round of playtesting on Vienna 1814 did what good playtesting always does: it surfaced the weak spots I'd stopped seeing myself. It dented my enthusiasm for a bit, I'll admit. But after some distance the problems read less like setbacks and more like the next set of design decisions. Back at it.
#BoardGameDesign #HistoricalGames #CongressOfVienna
One sentence dev diary: the moment I hesitate to explain one more element because it might be too much, that hesitation is the answer — so goodbye, Tone of the Evening.
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Si vous voulez tester cette pépite (en formation), on a un super module TableTopSimulator et on est très sympas donc faites signe ! 🥰

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Design Diaries – In Medias Res – Entry 1

Maybe I'll just hit right off with a definition: in me·​di·​as res in-ˈme-dē-əs-ˈrās  -ˈmē-dē-əs-ˈrēz  : in or into the middle of a narrative or plot https://www.merriam-webster.com/dictionary/in%20medias%20res The hero of the story is already in the thick of it. Maybe running from some big bads. Maybe the cards didn't fall like she needed it to fall? And you, dear reader, are dropped right in the middle of it. Last year, maybe more, the idea for a game came a […]

https://wrinkleinsilveradventures.com/2026/06/23/design-diaries-in-medias-res-entry-1/

Un petit prototype de jeu de société qui prend bonne forme ! Toujours un régal de création avec messieurs @Gobarkas et MathieuBossu comme il se doit.
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A design note on Vienna 1814: Waltz of Nations, my board game about the Congress of Vienna. Right now it's a big, heavy block of marble. The work isn't adding more — it's chipping away, here and there, to uncover the shape that's already in there. And the real difficulty is restraint: cutting enough to reveal the game, but not so much that I lose it.
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But the thing I'm really left with isn't a rules problem. It's the bigger question I keep circling back to: what do I actually want this game to be about?
Not the mechanics — the heart of it. The next stretch of work is less about fixing systems and more about answering that honestly.
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If you have a passing interest in board game design, you might like this keynote from the Unpub Festival back in March.

Designer Connie Vogelmann gives a high level view of what's desirable to be a successful designer.

#boardgames #boardgamedesign #unpub2026

https://youtu.be/0bGs8WSxZE0

Unpub Festival 2026 Keynote with Connie Vogelmann

YouTube

𝗘𝘅𝗰𝗲𝗿𝗽𝘁𝘀 𝗳𝗿𝗼𝗺 𝗠𝗮𝗻𝘂𝗮𝗹
"Each action taken in the cabinet reduces by one the number of zones the aristocrat may visit on the Vienna board that round."

The cabinet is the aristocrat's alone — personal political affairs and correspondence. But every action you take at the desk is one fewer zone you can reach in Vienna that round.

Ambition at the desk, or presence where it actually happens. Bureaucracy should always have a price.

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Excerpts from Manual
"Rest – sit out your turn to sober up, removing one hangover token. The party carries on without you."

Rest is an action during the entertainment, not the morning after. On your turn you could stay in and drink with people to win their favour – or step outside, clear your head, and sit this one out.
It's a more honest version of "pass": even doing nothing is something the night asks of you. And the party does not wait.

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