@grayson @jcl Yeah - that was more PUaD than I really wanted. The little bits with the resource cubes over narrow gauge should really do me.

But - I kind of have an idea. Going to spreadsheet out to see if I can make it work:

1 - Resources are still there to deliver as one of the actions. Payment is 1, +1 if any connection to a port, +1 if any connection to a city
2 - Cities pay, but there's a table that moves along each dividend reducing how much they pay
3 - Replacing my bonds cards with interest (technically, it'd be 'coupons') + increasing interest payments, with a bond market a la 1848, which also leads to the fun interactions of increasing everybody's interest rate

With sufficiently high costs and low enough starting capital, bonds are necessary. That hits it both sides then to reduce profit from both increasing bond cost and decreasing revenue - but, it might be too hard.

Still going to have to balance out those numbers a bit. But, I think this is overall what I'm going to be working with at the sec.

My concern is that... it is a very complicated looking tiny cube rail board. The whole reason I started was that I wasn't clever or experienced enough to balance #18Dracula yet. I really hope that I can get the numbers to a point I'm happy to call it done and interesting. I still think at least I can get the rules simple enough to be 2 A4 sides, but, I'm still nervous about it having the elegance I admire of Chicago Express.

But even ChEx has different values on lots of tiles and a develop action that does 3 different things depending on where it is.

I don't treat any one aspect of #18xx as holy, and I'm rather willing to break any conventions. One of the big ideas that keeps coming into my mind is "What if routes only ever got set once?". Keen on thinking how to design in such a way that games move quicker - and routes is something that I've noticed slows down lots if players. Dunno if it's a step too far for #18dracula though

#boardgames

Hi friends - I'm Lachlan. I'm also @lachlan. I thought it might be fun to start hanging out in some of the servers of interests. I'll be boosting any wargame posts I make on the other account here, and probably the other way around too.

Still relatively new to wargaming, but enjoy the #TwilightStruggle, have #ImperialStruggle here and a few games under my belt, a fair bit of solo #SpaceEmpires4X, quite a few games of #ShoresOfTripoli over on Rally the troops and a few of #PaxPamir, if you count that. I'd love to try #EmpireOfTheSun one day, but I don't know if I'm clever enough to learn it.

My other boardgaming loves are train games: love my #CubeRails (and designed Emu Bay Railway Company), #18xx (and designed - badly - #18Dracula, which I keep intending on fixing), #AgeOfSteam and #BrassBirmingham.

Have a newborn, so play time is a little limited, but loving Async, particularly #18xx.

Outside of games, I'm a software developer, an amateur artist, a less amateur guitarist and a churchgoer.

Thanks for having me!

Before and after #18dracula changes. A fair bit less severe on the right in the 'ordinary' section, some intention on heavy vertical differences to encourage dumping, more orange/yellow on left to open up those possibilities. Looks more sensible, maybe - but still worried that it might be too high of a price, given that I want the end game trains/monsters to matter for score.

#18xx #boardgame #boardgamedesign