Just using the hacks of #Cairnrpg I would put:
High: Wilderlands
Low: Cairn
Superhero: probably just go with 5e here
Sword and Sorcery: Distant Lands
Science Fantasy: Into the Odd
Weird West: We Deal in Lead
Gothic Horror: Fulgar
Cozy: Mausritter
I decided to build my own Cairn boxset that contains everything I need to run a game. I took my old 5e Starter Set box (Lost Mine of Phandelver version) and put in the following:
All I need is to print out adventures and inventory tokens.
Eben meine Cairn Solo Kampagne weiter gespielt und F.O.R.G.E. zum ersten mal zur Dungeon generierung und generell fĂŒr random Events eingesetzt.
Ganz tolles Buch und super Tabellen. Kann es nur jedem als kompaktes all-in-one Ressourcenbuch ans Herz legen!
The Cairn RPG: Barebones Edition is now available!
https://yochaigal.itch.io/cairn-barebones-edition?download
If you donât know, Cairn is written by Yochai Gal and is based on Chris McDowallâs Into the Odd RPG. Itâs an OSR/NSR rules light tabletop rpg that uses roll under d20 rolls for most things. Class-less, Level-less, with diegetic progression.
Check it out if want to try something different for your elf games.
In the meantime, I am finishing up preparing to run The Valley of Flowers post-Arthurian apocalypse campaign using @yochaigal's Cairn 2e role playing game.
We did character creation the other day and these last few chapters of Flowers have blown me away with all the strange and fantastical elements that my family is going to get to interact with. It's going to be a lot of fun and I can't wait to get started.
I started a thread on the RPG Cauldron Discourse forums to create a d100 table of magic rings for the Cairn RPG.
Check it out and contribute a cool ring of your own.
https://discourse.rpgcauldron.com/t/lets-build-a-d100-table-of-magic-rings-for-cairn/3401
I thought it would be fun to kick off the New Year by working together to create one hundred magic rings for the Cairn RPG. After all, the fifth day of Christmas and itâs gift of five golden rings was only a few days ago. These will be relics in the Cairn RPG terminology. That means that each will grant a spell or power, will have a limited number of uses, and will have some ritual method needed to recharge relic/magic ring ( Core Rules | Cairn ). Recharges should be limited. Particularly power...
I am reading through the updated spellbook descriptions in the Cairn 2e #ttrpg. Each spellbound has a description or "personality" and some of them are just as useful or interesting as the spellbooks themselves.
For instance, the Leap spellbook. It let's you jump up to 10 feet, once. Its descriptions states "when thrown, it just keeps going." That could lead to some interesting in-game effects and problem solving.