Mike Dailly demoing code that implements the Spectrum Next's scrolling capabilities in his excellent emulator, CSpect.
https://www.youtube.com/watch?v=BkeWal6GBi4
#ZXSpectrum #Speccy #spectrum #SpectrumNext #CSpect #emulator #retrocomputing
Mike Dailly demoing code that implements the Spectrum Next's scrolling capabilities in his excellent emulator, CSpect.
https://www.youtube.com/watch?v=BkeWal6GBi4
#ZXSpectrum #Speccy #spectrum #SpectrumNext #CSpect #emulator #retrocomputing
New #CSpect Beta V3.0.0.4b out now to my "Builder" Patreon's.
Lots of fixes and updates, including an updated Copper Disassembler.
Updated version of #CSpect - V2.19.5.0 of my ZX Spectrum Next emulator.
Lots of changes in this one, including a new - and often requested, sprite viewer.
Quick fix to #CSpect V2.19.2.1 for the debugger, but also a few quick additions as well.
#ZXSpectrumNext #ZXSpectrum #retrodev #gamedev #indiedev #RETROGAMING
https://dailly.blogspot.com/2023/03/cspect-v21921.html
New version of my #ZXSpectrumNext #Emulator - #CSpect, is now out. Fixes a few issues, and adds a few more dev features.
I've been playing with a new Audio/Video synchronisation system for #CSpect, so emulation now runs on another thread - synced to audio, while the main thread just submits generated frames.
Works okay, but there's always going to be a hiccup somewhere as Audio runs quicker than video, so frames "stack up" eventually.
@evolutional It's basic..... but it'll give you an idea.
Profiler code is open source and on my #CSpect plugins github
New version of #CSpect released.
Merry Christmas all, and have a #ZXSpectrumNext new year!
Ever wondered what goes into making a #ZXSpectrumNext #Emulator?
Watch my live stream as I talk through #CSpect and how it's all put together.
#ZXNext #retro #gamedev #indydev
https://www.youtube.com/watch?v=hjsvlCA3sOI