Mike Dailly demoing code that implements the Spectrum Next's scrolling capabilities in his excellent emulator, CSpect.

https://www.youtube.com/watch?v=BkeWal6GBi4

#ZXSpectrum #Speccy #spectrum #SpectrumNext #CSpect #emulator #retrocomputing

ZX SpectrumNext and #CSpect OverScroll demo

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I may be being stupid, but I can't find any real documentation on the #CSpect ZX Spectrum/Spectrum Next emulator. The README appears to be a very lengthy changelog. Running the emulator with `-h` or `--help` flags doesn't seem to do anything. Any pointers?
Bluesky

Bluesky Social

New #CSpect Beta V3.0.0.4b out now to my "Builder" Patreon's.

Lots of fixes and updates, including an updated Copper Disassembler.

https://www.patreon.com/posts/cspect-v3-0-0-4b-119440941?utm_medium=social&utm_source=twitter&utm_campaign=postshare_creator&utm_content=join_link

Updated version of #CSpect - V2.19.5.0 of my ZX Spectrum Next emulator.

Lots of changes in this one, including a new - and often requested, sprite viewer.

https://dailly.blogspot.com/2023/12/cspect-v21950.html

#CSpect V2.19.5.0

#CSpect V2.19.5.0 changes Lots of fixes to #CSpect this time. Fixed Layer 2, 320x256 right clipping Fixed a sprite clip bug that was cau...

Quick fix to #CSpect V2.19.2.1 for the debugger, but also a few quick additions as well.

#ZXSpectrumNext #ZXSpectrum #retrodev #gamedev #indiedev #RETROGAMING
https://dailly.blogspot.com/2023/03/cspect-v21921.html

#CSpect V2.19.2.1

#CSpect V2.19.2.1 changes Minor fix for the debugger screen, and a couple of quick additions. Fixed the debugger screen so it's no longer...

New version of my #ZXSpectrumNext #Emulator - #CSpect, is now out. Fixes a few issues, and adds a few more dev features.

https://dailly.blogspot.com/2023/03/cspect-21920.html

#CSpect 2.19.2.0

#CSpect V2.19.2.0 changes Minor update, fixing some issues with the large rendering change, and adding super useful debugger command macr...

I've been playing with a new Audio/Video synchronisation system for #CSpect, so emulation now runs on another thread - synced to audio, while the main thread just submits generated frames.

Works okay, but there's always going to be a hiccup somewhere as Audio runs quicker than video, so frames "stack up" eventually.

https://www.youtube.com/watch?v=zezOK6RHkog

New #CSpect audio/video syncing - Playing Warhawk

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@evolutional It's basic..... but it'll give you an idea.

Profiler code is open source and on my #CSpect plugins github

https://github.com/mikedailly/CSpectPlugins

GitHub - mikedailly/CSpectPlugins: Open source extensions for my CSpect emulator

Open source extensions for my CSpect emulator. Contribute to mikedailly/CSpectPlugins development by creating an account on GitHub.

GitHub

New version of #CSpect released.

Merry Christmas all, and have a #ZXSpectrumNext new year!

https://dailly.blogspot.com/2022/12/cspect-v2170.html

#CSpect V2.17.0

#CSpect V2.17.0 changes This version has been sitting on my machine for a while, so decided to fix a couple more things and chuck it out. ...

Ever wondered what goes into making a #ZXSpectrumNext #Emulator?

Watch my live stream as I talk through #CSpect and how it's all put together.

#ZXNext #retro #gamedev #indydev
https://www.youtube.com/watch?v=hjsvlCA3sOI

#cspect development

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