#8bit #gamedev #c64 #forth
#retrogaming
Zezito in the Glittering Caves C64 WIP , added more tunes and also the sfx engine is now working, I need to work on the transitions and prioritize the sound effects https://www.youtube.com/watch?v=ad1vazgzIY8&t=28s
#indiedev #8bitcoders #pixelart #ドット絵
Zezito in the Gittering Caves C64 WIP music / sfx test

YouTube
This looks like an API I just might have to try out!!
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RT @SyntaxErrorSoft
My Pascal 6502 compiler to try :) #Pascal #compiler #6502 #8BitCoders
https://syntaxerrorsoftware.itch.io/pas6502
https://twitter.com/SyntaxErrorSoft/status/1649256342069325824
Pas 6502 by syntaxerrorsoftware

Pascal cross-compiler for 6502 machines.

itch.io
#8bit #gamedev #c64 #retrogaming
Zezito in the Glittering Caves WIP 9
Now I will have to take time and create levels for the game :)
https://www.youtube.com/watch?v=kVgsS6nDCFM
#indiedev #8bitcoders #pixelart #ドット絵
Forth C64 Game Programming : Zezito in the Glittering Caves WIP 9

YouTube

Trying to improve on the Acorn Electron port of the SquatM 1bit music player. This is playing in Elkulator (no turbo). Elk port by @negativecharge, original player and track (geostorm) by https://twitter.com/shiru8bit #8bitcoders #acornelectron

😡 Can't get audio/video to work here, so I'm referencing my Twitter post: https://twitter.com/0xC0DE6502/status/1593941354068992000

shiru8bit (@shiru8bit) / Twitter

A retro game developer, creator of lots of games and dev tools for 8-16 bit game consoles and obsolete computers, a chiptune music composer as well.

Twitter
Investigating how shooting fireballs might work in a 3D world that is not true 3D. Collision detection works. Now pondering how to move the fireball correctly when the player is moving around. Fireballs could even disappear behind walls that way 🤯 #acornelectron #8bitcoders
From the archives. Something I made during the summer for my Acorn Electron. You will have to imagine the funny voice and sound effects yourself 😀 #8bitcoders #acornelectron
Faster, faster, faster. I keep finding ways to optimise my raycaster for the Acorn Electron. Less calculations, more interpolation ==> more speed, less accuracy. #8bitcoders #acornelectron #raycaster

Wonderful work by an excellent retro coder🤓👍🏽👍🏽
#8bitcoders
https://www.usebox.net/jjm/games/
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RT @reidrac
I wrote a blog post with some comment re: the game and the upcoming release: https://www.usebox.net/jjm/blog/hyperdrive-is-almost-ready/

It includes some numbers behind the game (TL;DR: I've used around 144K of combined RAM/ROM). It is not a huge game, but it definitely feels big to me as I made it all on my own.
https://twitter.com/reidrac/status/1586725747150000129

My Games - usebox.net

This is the full list of all my games released over the years. All free to play!

Legacy of the Beast
Atari 2600 demake of the 1989 Amiga classic Shadow of the Beast—Release 20051801

aeriform.itch.io/beast

Minor bug fixes and improvements

https://aeriform.itch.io/beast/devlog/147459/20051801

#gamedev #indiedev #8bitcoders #atari #psygnosis #atari2600 #atarivcs #amiga #demoscene

20051801 - Legacy of the Beast by ΛERIF°RM

This update addresses a number of gameplay improvements and bug fixes :: Spikes now require more care to safely traverse :: Health indicator colour cycle slowed :: Bats now have animation :: Enemy and...

Legacy of the Beast is my first side-scrolling Atari game, and the second I have ever made as a solo #gamedev, how did I do ?

aeriform.itch.io/beast

please leave a rating/review if you would be so kind—

#indiedev #8bitcoders #atari #atari2600 #demoscene #theWorkshop #theLudarium