Oh I realized I didn't post this here, but I made a blog post on the abandoned game I was working on with @Untrustedlife

The idea was to make an anti-AI wolfebstien3D style raycaster game.

You can learn more about it and why we abandoned it here:

https://wildrose.space/2025/09/20/rip-arcane-incursion/

#gamedev #NoAI #AntiAI #AI #RayCaster

RIP Arcane Incursion | Wild Rose's Space

A failed colab with a friend

Well, my friend @lasermtv07 (skibidi kikuri) just posted a new video. #devlog #mesmerizer #hatsunemiku #miku #raycaster ##NotMine
Making a RAYCASTER Like it's 1992 (C/SDL2)

YouTube

Well, my friend @lasermtv07.bsky.social just posted a new video.

#devlog #mesmerizer #hatsunemiku #miku #raycaster #NotMine

Making a RAYCASTER Like it's 1992 (C/SDL2)

YouTube

Added textures to the raycaster today.
It seemed appropriate to borrow some from Wolfenstein3D.

#raycaster #gameprogramming #cplusplus

RayMaze Master 3000 by VL2M STUDIO

20 cool mazes!

itch.io
This maze game is getting closer to being finished. Can't wait for this to get out.
#raycaster #maze #y2k

I have no idea if I'm going to even use it but I wrote a generator that gives me infinite varieties of dungeon bricks that look pretty decent. (code is kinda a mess, wrote it quickly and haven't cleaned it up since I got it working yet, and uses a lot of my own personal libs but the idea should be clear)

#gamedev #indiedev #raycaster #generation #texture #sdl #sdl3

Bar the obvious clipping problems, which I'm fixing next, this is running at 65-70% CPU before I've done any performance work (over what I knew already from previous projects). Diagonal walls are in now.

Not sure if they're more trouble than they're worth. It messes up the reasonably clean rule of a tile having 2 colours, and being only a wall, or passable. Diagonals are both, so need more data, or workarounds.

#pico8 #raycaster

More fun with math, the texture mapping isn't perfect, I have some corrections to do to it still, but my little renderer now supports off-grid objects of arbitrary sizes and positions (only real restriction is they have to be convex). While the game itself is intended to be grid based I thought it'd be nice to be able to do some more complex scenery outside of billboards, sprites, and texture tricks.

#raycaster #gamedev #indiedev #sdl #sdl3

had to re-write a few parts of the renderer but I can do off-grid objects, thin walls, and sprites now, and it looks pretty decent with the software lighting even with 2 bit textures put in to test. Fun part is basically over, that means i should probably start implementing more gameplay :/

#raycaster #indiedev #gamedev #sdl #sdl3