My "Custom Graph Editor" add-on is finally on the #godot asset library ! I'm so happy 😍
https://godotengine.org/asset-library/asset/4613
With it, the version 0.6.0 with the new built-in inspector is released!
My "Custom Graph Editor" add-on is finally on the #godot asset library ! I'm so happy 😍
https://godotengine.org/asset-library/asset/4613
With it, the version 0.6.0 with the new built-in inspector is released!
Working on the next version of my WIP Godot add-on: custom graph editor. Data inspector will be built-in and easily configurable! :D
Here is also a small snippet to show how little is needed to add properties!
github repo is here: https://github.com/tehelka-gamedev/godot-custom-graph-editor/
Finally I have something to show for #screenshotsaturday ! 😀
I am making a tool to create custom graph editors in Godot !
It gives basic directed graphs functionality and allows to expand upon it with custom nodes and custom links.
Currently in v0.5.0-beta, github repo is here: https://github.com/tehelka-gamedev/godot-custom-graph-editor/
Try the web demo here: https://tehelka.itch.io/godot-custom-graph-editor
This year #GMTKJam 2025 was really cool. Thank you AntiBlast, TimG, Meru and Grominet!
The theme was "loop". Made with #godot We got a lot of time for polish and I'm pretty happy with the result!
Control an elevator in Space Crossroads and go quick before people get angry!
Play it here: https://tehelka.itch.io/space-crossroads
Special thanks to Manfred Fish for VA! :D
#godotengine ❤️
Again this year, I participated in #GTMKJam, and this time with a team! Thank you Meru, Alex and Grominet!
The theme was "built for scale". Made with #godotengine. First time experimenting in 3D and with physics in #godot it was really nice!
Try our jam game "Right on Top", a 3D stacking game where you can change the scale of objects to attain a target height. :)
Play it here: https://tehelka.itch.io/right-on-top
And thank you for the release of 4.3 just in time @godotengine !
Just released mesh_to_sdf v0.2.0. This release includes raycast sign computation and better isosurface control.
https://crates.io/crates/mesh_to_sdf
https://crates.io/crates/mesh_to_sdf_client
https://github.com/Azkellas/mesh_to_sdf
Would ya'll like to meet my co pilot when ever I am working on #gamedev stuff? His name is Louis, aka, Big Business. Anytime I am working in my office on stuff, he is the only one in our household who just wants to be part of it.
(pssst, no one tell him, but there are plans on giving him his own game one day!) #catsofmastodon
I started learning #UE5 this week with the #gamedevtv Unreal C++ developer course. So far, it's a lot of fun ! :D
The Medieval Dungeon asset from Infuse Studio is beautiful, it's nice to learn with a nice environment to play with.