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#pixelart and #gamedev

he/him

making odd bits of pixel art

released a dependency-free creative coding library nobody asked for today. it draws characters. really fast. you're welcome. :)

docs: https://code.textmode.art
web editor: https://editor.textmode.art

I've submitted my #7DRL entry: https://sportzer.itch.io/unremembered-vault

I don't generally use pre-existing tilesets, but 32rogues by @seth happened to work really well for this

Unremembered Vault by sportzer

A roguelike where you outmaneuver a handful of unique enemies and take them down with a variety of weapons

itch.io
@studioumluft I feel like with farming games players end up having to learn that game's particular representation of stages of growth, which is not often representative of real growth stages, since even if you pattern off of actual plant growth, the visual details are often too subtle for gameplay purposes

@studioumluft a permaculture roguelite game is something I've been daydreaming of making for a long time. I look forward to seeing your game's progress :)

I can't think of game that really nails this, sadly. I think it's especially difficult because the stages of plant growth aren't exactly well known among us who aren't gardeners or farmers. Years ago I was making a farming game (more of a monoculture send-up) and I struggled with communicating early growth soybeans, corn, etc

One of these days I need to figure out how to play Mordor: Depths of Dejenol again.

@eggboycolor I don't know why anyone would play these games if they couldn't accept they are going to run into a lot of rough edges and quirks. It's part of the appeal!

I dunno if you are looking for recommendations, but I've been enjoying this series on the PC-88/98, definitely some unusual games in the library.

https://www.youtube.com/watch?v=L03amxANZqs&list=PL_W1EM66_BrsEBTR_3j88uozi1xP_kLYz&index=76

Last Armageddon - Could this be the most player-unfriendly RPG of the 1980s? (PC-88 Paradise)

YouTube

Bad Quarto and @nickmofo just put out Run Run Run, a collection of code poem where the source code and output fit on a single page.

Here is a photo of my contribution: A Map of Possible Spaces. It's a single line of Node!

You can get the booklet here: https://badquar.to/publications/run_run_run.html

#generativeart #creativecoding

@adelfaure thank you friend!

in Wirelight, enemies have a "buffer", a sekiro-style posture bar. but in this case, you damage it by knocking them into things .. walls, each other... yourself #screenshotsaturday #godot

https://store.steampowered.com/app/3512420?beta=1

@liaizon haha, I love that!