released a dependency-free creative coding library nobody asked for today. it draws characters. really fast. you're welcome. :)
docs: https://code.textmode.art
web editor: https://editor.textmode.art
released a dependency-free creative coding library nobody asked for today. it draws characters. really fast. you're welcome. :)
docs: https://code.textmode.art
web editor: https://editor.textmode.art
I've submitted my #7DRL entry: https://sportzer.itch.io/unremembered-vault
I don't generally use pre-existing tilesets, but 32rogues by @seth happened to work really well for this
@studioumluft a permaculture roguelite game is something I've been daydreaming of making for a long time. I look forward to seeing your game's progress :)
I can't think of game that really nails this, sadly. I think it's especially difficult because the stages of plant growth aren't exactly well known among us who aren't gardeners or farmers. Years ago I was making a farming game (more of a monoculture send-up) and I struggled with communicating early growth soybeans, corn, etc
@eggboycolor I don't know why anyone would play these games if they couldn't accept they are going to run into a lot of rough edges and quirks. It's part of the appeal!
I dunno if you are looking for recommendations, but I've been enjoying this series on the PC-88/98, definitely some unusual games in the library.
https://www.youtube.com/watch?v=L03amxANZqs&list=PL_W1EM66_BrsEBTR_3j88uozi1xP_kLYz&index=76

Bad Quarto and @nickmofo just put out Run Run Run, a collection of code poem where the source code and output fit on a single page.
Here is a photo of my contribution: A Map of Possible Spaces. It's a single line of Node!
You can get the booklet here: https://badquar.to/publications/run_run_run.html
in Wirelight, enemies have a "buffer", a sekiro-style posture bar. but in this case, you damage it by knocking them into things .. walls, each other... yourself #screenshotsaturday #godot