603 Followers
194 Following
489 Posts

#pixelart and #gamedev

he/him

making odd bits of pixel art

released a dependency-free creative coding library nobody asked for today. it draws characters. really fast. you're welcome. :)

docs: https://code.textmode.art
web editor: https://editor.textmode.art

I've submitted my #7DRL entry: https://sportzer.itch.io/unremembered-vault

I don't generally use pre-existing tilesets, but 32rogues by @seth happened to work really well for this

Unremembered Vault by sportzer

A roguelike where you outmaneuver a handful of unique enemies and take them down with a variety of weapons

itch.io
One of these days I need to figure out how to play Mordor: Depths of Dejenol again.

Bad Quarto and @nickmofo just put out Run Run Run, a collection of code poem where the source code and output fit on a single page.

Here is a photo of my contribution: A Map of Possible Spaces. It's a single line of Node!

You can get the booklet here: https://badquar.to/publications/run_run_run.html

#generativeart #creativecoding

in Wirelight, enemies have a "buffer", a sekiro-style posture bar. but in this case, you damage it by knocking them into things .. walls, each other... yourselfใ€€#screenshotsaturday #godot

https://store.steampowered.com/app/3512420?beta=1

done shrinking these guys

#roguelike #pixelart

My work on Mind the Nobz over the past few weeks was about finding solutions to two big issues: how to design the appearance of game's numerous elements and how to refine a gameplay that was too vague.

After my generative attempt at designing the Nobz, I received a lot of feedback about their lack of expressiveness, while the hand-drawn ones were much more appreciated.

(1/5)

What's annoying about 16pixel sprites is that they are actually 15px

#roguelike #pixelart